dawn-cmake/test/builtins/repeated_use.wgsl.expected.glsl
Stephen White bf0180bcee GLSL: only emit default precision qualifier for frag shader.
Other shader types don't need this.
Also fix code style of member var.

Bug: tint:1360
Change-Id: Ic3600ec7c6da9b85b57655fabbf1f2e44b0ea7d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79640
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-07 18:49:46 +00:00

105 lines
2.8 KiB
GLSL

SKIP: FAILED
builtins/repeated_use.wgsl:5:9 warning: use of deprecated builtin
_ = isNormal(vec4<f32>());
^^^^^^^^
builtins/repeated_use.wgsl:6:9 warning: use of deprecated builtin
_ = isNormal(vec4<f32>(1.));
^^^^^^^^
builtins/repeated_use.wgsl:7:9 warning: use of deprecated builtin
_ = isNormal(vec4<f32>(1., 2., 3., 4.));
^^^^^^^^
builtins/repeated_use.wgsl:9:9 warning: use of deprecated builtin
_ = isNormal(vec3<f32>());
^^^^^^^^
builtins/repeated_use.wgsl:10:9 warning: use of deprecated builtin
_ = isNormal(vec3<f32>(1.));
^^^^^^^^
builtins/repeated_use.wgsl:11:9 warning: use of deprecated builtin
_ = isNormal(vec3<f32>(1., 2., 3.));
^^^^^^^^
builtins/repeated_use.wgsl:13:9 warning: use of deprecated builtin
_ = isNormal(vec2<f32>());
^^^^^^^^
builtins/repeated_use.wgsl:14:9 warning: use of deprecated builtin
_ = isNormal(vec2<f32>(1.));
^^^^^^^^
builtins/repeated_use.wgsl:15:9 warning: use of deprecated builtin
_ = isNormal(vec2<f32>(1., 2.));
^^^^^^^^
builtins/repeated_use.wgsl:17:9 warning: use of deprecated builtin
_ = isNormal(1.);
^^^^^^^^
builtins/repeated_use.wgsl:18:9 warning: use of deprecated builtin
_ = isNormal(2.);
^^^^^^^^
builtins/repeated_use.wgsl:19:9 warning: use of deprecated builtin
_ = isNormal(3.);
^^^^^^^^
#version 310 es
bvec4 tint_isNormal(vec4 param_0) {
uint4 exponent = asuint(param_0) & 0x7f80000;
uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
bvec3 tint_isNormal_1(vec3 param_0) {
uint3 exponent = asuint(param_0) & 0x7f80000;
uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
bvec2 tint_isNormal_2(vec2 param_0) {
uint2 exponent = asuint(param_0) & 0x7f80000;
uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
bool tint_isNormal_3(float param_0) {
uint exponent = asuint(param_0) & 0x7f80000;
uint clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
void tint_symbol() {
tint_isNormal(vec4(0.0f, 0.0f, 0.0f, 0.0f));
tint_isNormal(vec4(1.0f));
tint_isNormal(vec4(1.0f, 2.0f, 3.0f, 4.0f));
tint_isNormal_1(vec3(0.0f, 0.0f, 0.0f));
tint_isNormal_1(vec3(1.0f));
tint_isNormal_1(vec3(1.0f, 2.0f, 3.0f));
tint_isNormal_2(vec2(0.0f, 0.0f));
tint_isNormal_2(vec2(1.0f));
tint_isNormal_2(vec2(1.0f, 2.0f));
tint_isNormal_3(1.0f);
tint_isNormal_3(2.0f);
tint_isNormal_3(3.0f);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'uint4' : undeclared identifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.