dawn-cmake/test/samples/triangle.wgsl.expected.hlsl
Ben Clayton 3cbb136b8a Re-allow dynamic indexing of 'let' arrays and matrices
Spec change: https://github.com/gpuweb/gpuweb/pull/2427
Reverses: tint:867

This reverts and fixes commits:
 b6fdcc54df6e012578e69550788e2b4b2b611c32
 10442eff7db4271d53eed553795e655068488276

Added a bunch of end-to-end tests.

Fixed: tint:1352
Change-Id: I34968243bbec1cab838c8ba50a6f027146bbfd06
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75401
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-01-06 18:11:01 +00:00

35 lines
876 B
HLSL

static const float2 pos[3] = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)};
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 vtx_main_inner(uint VertexIndex) {
return float4(pos[VertexIndex], 0.0f, 1.0f);
}
tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) {
const float4 inner_result = vtx_main_inner(tint_symbol.VertexIndex);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
struct tint_symbol_3 {
float4 value : SV_Target0;
};
float4 frag_main_inner() {
return float4(1.0f, 0.0f, 0.0f, 1.0f);
}
tint_symbol_3 frag_main() {
const float4 inner_result_1 = frag_main_inner();
tint_symbol_3 wrapper_result_1 = (tint_symbol_3)0;
wrapper_result_1.value = inner_result_1;
return wrapper_result_1;
}