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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
14 lines
292 B
WebGPU Shading Language
14 lines
292 B
WebGPU Shading Language
@stage(vertex)
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fn main(
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@location(0) loc0 : i32,
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@location(1) loc1 : u32,
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@location(2) loc2 : f32,
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@location(3) loc3 : vec4<f32>,
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) -> @builtin(position) vec4<f32> {
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let i : i32 = loc0;
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let u : u32 = loc1;
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let f : f32 = loc2;
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let v : vec4<f32> = loc3;
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return vec4<f32>();
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}
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