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This patch makes the |layout| member of the Render|ComputePipelineDescriptor optional. If it is not provided, a default layout is created from the ShaderModules provided and used to replace the layout in the descriptor. Then, pipeline.GetBindGroupLayout may be called to get the existing, or the computed bind group layout. If no bind group layout exists at the provided index, an empty bind group layout is returned. Bug: dawn:276 Change-Id: I276ed0296a2f1f2d8131fa906a4aefe85d75b3a7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13741 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
75 lines
2.8 KiB
C++
75 lines
2.8 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/ComputePipeline.h"
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#include "common/HashUtils.h"
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#include "dawn_native/Device.h"
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namespace dawn_native {
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MaybeError ValidateComputePipelineDescriptor(DeviceBase* device,
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const ComputePipelineDescriptor* descriptor) {
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if (descriptor->nextInChain != nullptr) {
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return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
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}
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if (descriptor->layout != nullptr) {
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DAWN_TRY(device->ValidateObject(descriptor->layout));
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}
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DAWN_TRY(ValidateProgrammableStageDescriptor(
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device, &descriptor->computeStage, descriptor->layout, SingleShaderStage::Compute));
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return {};
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}
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// ComputePipelineBase
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ComputePipelineBase::ComputePipelineBase(DeviceBase* device,
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const ComputePipelineDescriptor* descriptor)
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: PipelineBase(device, descriptor->layout, wgpu::ShaderStage::Compute),
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mModule(descriptor->computeStage.module),
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mEntryPoint(descriptor->computeStage.entryPoint) {
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}
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ComputePipelineBase::ComputePipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag)
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: PipelineBase(device, tag) {
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}
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ComputePipelineBase::~ComputePipelineBase() {
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// Do not uncache the actual cached object if we are a blueprint
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if (IsCachedReference()) {
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GetDevice()->UncacheComputePipeline(this);
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}
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}
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// static
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ComputePipelineBase* ComputePipelineBase::MakeError(DeviceBase* device) {
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return new ComputePipelineBase(device, ObjectBase::kError);
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}
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size_t ComputePipelineBase::HashFunc::operator()(const ComputePipelineBase* pipeline) const {
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size_t hash = 0;
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HashCombine(&hash, pipeline->mModule.Get(), pipeline->mEntryPoint, pipeline->GetLayout());
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return hash;
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}
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bool ComputePipelineBase::EqualityFunc::operator()(const ComputePipelineBase* a,
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const ComputePipelineBase* b) const {
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return a->mModule.Get() == b->mModule.Get() && a->mEntryPoint == b->mEntryPoint &&
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a->GetLayout() == b->GetLayout();
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}
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} // namespace dawn_native
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