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This makes the Vulkan backend use the BuddyMemoryAllocator to sub-allocate small resources inside a larger VkDeviceMemory object. Right now the heuristic to decide to do suballocation is naive and should be improved. BUG=dawn:27 Change-Id: Idcc7b6686c086633c85328a7afb91ee84abf7b8c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12662 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/vulkan/ResourceHeapVk.h"
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namespace dawn_native { namespace vulkan {
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ResourceHeap::ResourceHeap(VkDeviceMemory memory, size_t memoryType)
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: mMemory(memory), mMemoryType(memoryType) {
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}
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VkDeviceMemory ResourceHeap::GetMemory() const {
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return mMemory;
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}
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size_t ResourceHeap::GetMemoryType() const {
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return mMemoryType;
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}
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}} // namespace dawn_native::vulkan
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