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Use the new semantic constant value information to significantly reduce the complex indexing logic emitted for UBO accesses. This will dramatically reduce the number of `for` loops that are decayed to `while` loops. Change-Id: I1b0adb5edde2b4ed39c6beafc2e28106b86e0edd Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57701 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com>
40 lines
1.5 KiB
HLSL
40 lines
1.5 KiB
HLSL
void tint_symbol_8(RWByteAddressBuffer buffer, uint offset, float2x3 value) {
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buffer.Store3((offset + 0u), asuint(value[0u]));
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buffer.Store3((offset + 16u), asuint(value[1u]));
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}
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void tint_symbol_10(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
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buffer.Store2((offset + 0u), asuint(value[0u]));
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buffer.Store2((offset + 8u), asuint(value[1u]));
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buffer.Store2((offset + 16u), asuint(value[2u]));
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}
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void tint_symbol_12(RWByteAddressBuffer buffer, uint offset, int4 value[4]) {
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buffer.Store4((offset + 0u), asuint(value[0u]));
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buffer.Store4((offset + 16u), asuint(value[1u]));
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buffer.Store4((offset + 32u), asuint(value[2u]));
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buffer.Store4((offset + 48u), asuint(value[3u]));
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}
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RWByteAddressBuffer s : register(u0, space0);
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struct tint_symbol_1 {
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uint idx : SV_GroupIndex;
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};
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[numthreads(1, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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const uint idx = tint_symbol.idx;
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s.Store3((176u * idx), asuint(int3(0, 0, 0)));
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s.Store(((176u * idx) + 12u), asuint(0));
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s.Store3(((176u * idx) + 16u), asuint(uint3(0u, 0u, 0u)));
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s.Store(((176u * idx) + 28u), asuint(0u));
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s.Store3(((176u * idx) + 32u), asuint(float3(0.0f, 0.0f, 0.0f)));
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s.Store(((176u * idx) + 44u), asuint(0.0f));
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tint_symbol_8(s, ((176u * idx) + 48u), float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
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tint_symbol_10(s, ((176u * idx) + 80u), float3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
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const int4 tint_symbol_13[4] = (int4[4])0;
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tint_symbol_12(s, ((176u * idx) + 112u), tint_symbol_13);
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return;
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}
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