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Use the new semantic constant value information to significantly reduce the complex indexing logic emitted for UBO accesses. This will dramatically reduce the number of `for` loops that are decayed to `while` loops. Change-Id: I1b0adb5edde2b4ed39c6beafc2e28106b86e0edd Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57701 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com>
37 lines
862 B
Plaintext
37 lines
862 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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/* 0x0000 */ int4 arr[4];
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};
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struct Inner {
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/* 0x0000 */ packed_int3 a;
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/* 0x000c */ int b;
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/* 0x0010 */ packed_uint3 c;
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/* 0x001c */ uint d;
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/* 0x0020 */ packed_float3 e;
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/* 0x002c */ float f;
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/* 0x0030 */ float2x3 g;
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/* 0x0050 */ float3x2 h;
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/* 0x0068 */ int8_t tint_pad[8];
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/* 0x0070 */ tint_array_wrapper i;
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};
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struct S {
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/* 0x0000 */ Inner arr[1];
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};
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kernel void tint_symbol(uint idx [[thread_index_in_threadgroup]], device S& s [[buffer(0)]]) {
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s.arr[idx].a = int3();
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s.arr[idx].b = int();
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s.arr[idx].c = uint3();
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s.arr[idx].d = uint();
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s.arr[idx].e = float3();
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s.arr[idx].f = float();
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s.arr[idx].g = float2x3();
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s.arr[idx].h = float3x2();
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tint_array_wrapper const tint_symbol_2 = {.arr={}};
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s.arr[idx].i = tint_symbol_2;
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return;
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}
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