dawn-cmake/test/bug/tint/757.wgsl.expected.hlsl
Ben Clayton 1b03f0a07a reader/wgsl: Generate ForLoopStatements
Instead of LoopStatements.

Update the writers to handle these.

Fixed: tint:952
Change-Id: Ibef66e133224810efc28c224d910b5e21f71f8d6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57203
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-07-08 21:23:33 +00:00

25 lines
737 B
HLSL

cbuffer cbuffer_constants : register(b0, space0) {
uint4 constants[1];
};
Texture2DArray<float4> myTexture : register(t1, space0);
RWByteAddressBuffer result : register(u3, space0);
struct tint_symbol_1 {
uint3 GlobalInvocationID : SV_DispatchThreadID;
};
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
const uint3 GlobalInvocationID = tint_symbol.GlobalInvocationID;
uint flatIndex = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x);
flatIndex = (flatIndex * 1u);
float4 texel = myTexture.Load(int4(GlobalInvocationID.xy, 0, 0));
{
for(uint i = 0u; (i < 1u); i = (i + 1u)) {
result.Store((4u * (flatIndex + i)), asuint(texel.r));
}
}
return;
}