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Instead of LoopStatements. Update the writers to handle these. Fixed: tint:952 Change-Id: Ibef66e133224810efc28c224d910b5e21f71f8d6 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57203 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
21 lines
665 B
Plaintext
21 lines
665 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct Constants {
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/* 0x0000 */ int level;
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};
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struct Result {
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/* 0x0000 */ float values[1];
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};
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kernel void tint_symbol(texture2d_array<float, access::sample> tint_symbol_2 [[texture(1)]], uint3 GlobalInvocationID [[thread_position_in_grid]], device Result& result [[buffer(3)]]) {
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uint flatIndex = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x);
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flatIndex = (flatIndex * 1u);
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float4 texel = tint_symbol_2.read(uint2(int2(GlobalInvocationID.xy)), 0, 0);
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for(uint i = 0u; (i < 1u); i = (i + 1u)) {
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result.values[(flatIndex + i)] = texel.r;
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}
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return;
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}
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