dawn-cmake/test/shader_io/fragment_output_mixed.wgsl.expected.hlsl
Ben Clayton 5d2f34ecf2 writer/hlsl: Simplify emission logic, clean up output
And fix issues where global variables would not be emitted unless they were transitively referenced by an entry point.

This change requires crbug.com/tint/697 to be fixed before landing.

Change-Id: I712bd9d369e08c9a3cdfb0f114c3609584f91f28
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54241
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-06-16 09:19:36 +00:00

23 lines
633 B
HLSL

struct FragmentOutputs {
int loc0;
float frag_depth;
uint loc1;
float loc2;
uint sample_mask;
float4 loc3;
};
struct tint_symbol {
int loc0 : SV_Target0;
uint loc1 : SV_Target1;
float loc2 : SV_Target2;
float4 loc3 : SV_Target3;
float frag_depth : SV_Depth;
uint sample_mask : SV_Coverage;
};
tint_symbol main() {
const FragmentOutputs tint_symbol_1 = {1, 2.0f, 1u, 1.0f, 2u, float4(1.0f, 2.0f, 3.0f, 4.0f)};
const tint_symbol tint_symbol_2 = {tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3, tint_symbol_1.frag_depth, tint_symbol_1.sample_mask};
return tint_symbol_2;
}