dawn-cmake/include/dawn/native
Austin Eng 663932d741 vulkan: Validate that exporting a texture uses VK_IMAGE_LAYOUT_UNDEFINED
Using any other desiredLayout is deprecated. This simplifies future
changes which as much as possible eliminate any transitions during
texture export.

Bug: chromium:1359106
Change-Id: Ifb5818775e8f15ec77a229d3cbf593348740da46
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104543
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-10-04 17:27:21 +00:00
..
D3D12Backend.h d3d12: External image import using multiple wait fences and signal fence 2022-09-07 19:48:45 +00:00
DawnNative.h Add AHardwareBuffer support 2022-09-08 23:03:28 +00:00
MetalBackend.h Remove unused dawn::native:🤘:GetMetalDevice 2022-07-26 16:28:45 +00:00
NullBackend.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
OpenGLBackend.h GL: implement EGL context creation in Dawn native. 2022-06-29 15:29:41 +00:00
VulkanBackend.h vulkan: Validate that exporting a texture uses VK_IMAGE_LAYOUT_UNDEFINED 2022-10-04 17:27:21 +00:00
dawn_native_export.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00