mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-14 00:56:05 +00:00
Bug: tint:1013 Change-Id: I38fb8988e48ff5bbfc55f57e5e3fd3f9c3b361cd Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59662 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
21 lines
663 B
WebGPU Shading Language
21 lines
663 B
WebGPU Shading Language
bug/tint/453.wgsl:7:26 warning: use of deprecated intrinsic
|
|
let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
|
|
^^^^^^^^^^^
|
|
|
|
[[group(0), binding(0)]] var Src : texture_storage_2d<r32uint, read>;
|
|
|
|
[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
|
|
|
|
[[stage(compute), workgroup_size(1)]]
|
|
fn main() {
|
|
var srcValue : vec4<u32>;
|
|
let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
|
|
srcValue = x_22;
|
|
let x_23 : ptr<function, u32> = &(srcValue.x);
|
|
let x_24 : u32 = *(x_23);
|
|
let x_25 : u32 = (x_24 + 1u);
|
|
let x_27 : vec4<u32> = srcValue;
|
|
textureStore(Dst, vec2<i32>(0, 0), x_27.xxxx);
|
|
return;
|
|
}
|