dawn-cmake/test/bug/tint/534.wgsl.expected.hlsl
Ben Clayton 3242d3e8c9 writer/hlsl: Use vector write helper for dynamic indices
This uses FXC compilation failure mitigation for _any_ vector index assignment that has a non-constant index. FXC can still fall over if the loop calls a function that performs the dynamic index.

Use some vector swizzle logic to avoid branches in the helper.

Fixed: tint:980
Change-Id: I2a759d88a7d884bc61b4631cf57feb4acc8178de
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57882
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2021-07-14 18:43:51 +00:00

54 lines
1.6 KiB
HLSL

void set_uint4(inout uint4 vec, int idx, uint val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
Texture2D<float4> src : register(t0, space0);
Texture2D<float4> tint_symbol : register(t1, space0);
RWByteAddressBuffer output : register(u2, space0);
cbuffer cbuffer_uniforms : register(b3, space0) {
uint4 uniforms[1];
};
uint ConvertToFp16FloatValue(float fp32) {
return 1u;
}
struct tint_symbol_2 {
uint3 GlobalInvocationID : SV_DispatchThreadID;
};
[numthreads(1, 1, 1)]
void main(tint_symbol_2 tint_symbol_1) {
const uint3 GlobalInvocationID = tint_symbol_1.GlobalInvocationID;
int2 tint_tmp;
src.GetDimensions(tint_tmp.x, tint_tmp.y);
int2 size = tint_tmp;
int2 dstTexCoord = int2(GlobalInvocationID.xy);
int2 srcTexCoord = dstTexCoord;
if ((uniforms[0].x == 1u)) {
srcTexCoord.y = ((size.y - dstTexCoord.y) - 1);
}
float4 srcColor = src.Load(int3(srcTexCoord, 0));
float4 dstColor = tint_symbol.Load(int3(dstTexCoord, 0));
bool success = true;
uint4 srcColorBits = uint4(0u, 0u, 0u, 0u);
uint4 dstColorBits = uint4(dstColor);
{
for(uint i = 0u; (i < uniforms[0].w); i = (i + 1u)) {
set_uint4(srcColorBits, i, ConvertToFp16FloatValue(srcColor[i]));
bool tint_tmp_1 = success;
if (tint_tmp_1) {
tint_tmp_1 = (srcColorBits[i] == dstColorBits[i]);
}
success = (tint_tmp_1);
}
}
uint outputIndex = ((GlobalInvocationID.y * uint(size.x)) + GlobalInvocationID.x);
if (success) {
output.Store((4u * outputIndex), asuint(uint(1)));
} else {
output.Store((4u * outputIndex), asuint(uint(0)));
}
return;
}