dawn-cmake/test/bug/tint/749.spvasm.expected.hlsl
Ben Clayton 51cfe26bb7 writer/hlsl: Simplify UBO accesses for static indexing
Use the new semantic constant value information to significantly reduce the complex indexing logic emitted for UBO accesses.
This will dramatically reduce the number of `for` loops that are decayed to `while` loops.

Change-Id: I1b0adb5edde2b4ed39c6beafc2e28106b86e0edd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57701
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-07-13 12:18:13 +00:00

1558 lines
46 KiB
HLSL

struct QuicksortObject {
int numbers[10];
};
static QuicksortObject obj = (QuicksortObject)0;
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_188 : register(b0, space0) {
uint4 x_188[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void swap_i1_i1_(inout int i, inout int j) {
int temp = 0;
const int x_932 = temp;
temp = 0;
temp = x_932;
const float3 x_523 = float3(float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).y, float3(1.0f, 2.0f, 3.0f).z);
const int x_933 = i;
i = 0;
i = x_933;
const int x_28 = i;
const int x_934 = j;
j = 0;
j = x_934;
const float3 x_524 = float3(x_523.y, x_523.x, x_523.y);
const int x_935 = temp;
temp = 0;
temp = x_935;
const int x_30_save = x_28;
const int x_936 = obj.numbers[x_30_save];
obj.numbers[x_30_save] = 0;
obj.numbers[x_30_save] = x_936;
const int x_31 = obj.numbers[x_30_save];
const int x_937 = temp;
temp = 0;
temp = x_937;
temp = x_31;
const int x_938 = j;
j = 0;
j = x_938;
const float3 x_525 = float3(x_523.z, float3(1.0f, 2.0f, 3.0f).x, x_523.y);
const int x_939 = i;
i = 0;
i = x_939;
const int x_32 = i;
const int x_940 = obj.numbers[x_30_save];
obj.numbers[x_30_save] = 0;
obj.numbers[x_30_save] = x_940;
const int x_33 = j;
const int x_941 = i;
i = 0;
i = x_941;
const float3 x_526 = float3(x_525.x, x_525.z, x_525.z);
const int x_942 = obj.numbers[x_30_save];
obj.numbers[x_30_save] = 0;
obj.numbers[x_30_save] = x_942;
const int x_34_save = x_33;
const int x_35 = obj.numbers[x_34_save];
const QuicksortObject x_943 = obj;
const int tint_symbol_5[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_6 = {tint_symbol_5};
obj = tint_symbol_6;
obj = x_943;
const float2 x_527 = float2(x_526.x, x_526.x);
const int x_36_save = x_32;
const float3 x_528 = float3(x_524.x, x_524.z, x_524.x);
obj.numbers[x_36_save] = x_35;
const QuicksortObject x_944 = obj;
const int tint_symbol_7[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_8 = {tint_symbol_7};
obj = tint_symbol_8;
obj = x_944;
const float3 x_529 = float3(x_526.y, x_526.z, x_526.x);
const int x_945 = i;
i = 0;
i = x_945;
const int x_37 = j;
const int x_946 = temp;
temp = 0;
temp = x_946;
const float2 x_530 = float2(x_529.z, x_529.y);
const int x_947 = obj.numbers[x_34_save];
obj.numbers[x_34_save] = 0;
obj.numbers[x_34_save] = x_947;
const int x_38 = temp;
const int x_948 = j;
j = 0;
j = x_948;
const float3 x_531 = float3(x_527.x, x_526.y, x_526.x);
const int x_949 = obj.numbers[x_36_save];
obj.numbers[x_36_save] = 0;
obj.numbers[x_36_save] = x_949;
const QuicksortObject x_950 = obj;
const int tint_symbol_9[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_10 = {tint_symbol_9};
obj = tint_symbol_10;
obj = x_950;
const float3 x_532 = float3(x_528.x, x_528.y, x_528.x);
const int x_951 = obj.numbers[x_34_save];
obj.numbers[x_34_save] = 0;
obj.numbers[x_34_save] = x_951;
obj.numbers[x_37] = x_38;
return;
}
int performPartition_i1_i1_(inout int l, inout int h) {
int param_3 = 0;
int i_1 = 0;
int j_1 = 0;
int param_2 = 0;
int param_1 = 0;
int param = 0;
int pivot = 0;
float2 x_537 = float2(0.0f, 0.0f);
float3 x_538 = float3(0.0f, 0.0f, 0.0f);
const int x_952 = h;
h = 0;
h = x_952;
const int x_41 = h;
const int x_953 = l;
l = 0;
l = x_953;
const int x_42_save = x_41;
const int x_954 = obj.numbers[x_42_save];
obj.numbers[x_42_save] = 0;
obj.numbers[x_42_save] = x_954;
const int x_43 = obj.numbers[x_42_save];
const int x_955 = param_3;
param_3 = 0;
param_3 = x_955;
const float3 x_534 = float3(float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).z);
const int x_956 = param_1;
param_1 = 0;
param_1 = x_956;
pivot = x_43;
const int x_45 = l;
const int x_957 = h;
h = 0;
h = x_957;
const int x_958 = j_1;
j_1 = 0;
j_1 = x_958;
const float3 x_535 = float3(x_534.y, x_534.z, x_534.y);
const int x_959 = l;
l = 0;
l = x_959;
i_1 = (x_45 - asint(1u));
const int x_49 = l;
const float3 x_536 = float3(x_534.x, x_534.z, x_535.x);
j_1 = 10;
const QuicksortObject x_960 = obj;
const int tint_symbol_11[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_12 = {tint_symbol_11};
obj = tint_symbol_12;
obj = x_960;
while (true) {
const int x_961 = pivot;
pivot = 0;
pivot = x_961;
const int x_962 = param_1;
param_1 = 0;
param_1 = x_962;
const int x_55 = j_1;
const int x_963 = pivot;
pivot = 0;
pivot = x_963;
x_537 = float2(float3(1.0f, 2.0f, 3.0f).y, float3(1.0f, 2.0f, 3.0f).z);
const QuicksortObject x_964 = obj;
const int tint_symbol_13[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_14 = {tint_symbol_13};
obj = tint_symbol_14;
obj = x_964;
const int x_56 = h;
const int x_965 = h;
h = 0;
h = x_965;
const int x_966 = param;
param = 0;
param = x_966;
const int x_967 = j_1;
j_1 = 0;
j_1 = x_967;
x_538 = float3(x_534.x, x_537.y, x_534.z);
const int x_968 = param;
param = 0;
param = x_968;
if ((x_55 <= (x_56 - asint(1u)))) {
} else {
break;
}
const int x_60 = j_1;
const int x_969 = obj.numbers[x_42_save];
obj.numbers[x_42_save] = 0;
obj.numbers[x_42_save] = x_969;
const int x_61_save = x_60;
const int x_970 = h;
h = 0;
h = x_970;
const float3 x_539 = float3(x_537.x, x_535.z, x_537.x);
const int x_971 = param_1;
param_1 = 0;
param_1 = x_971;
const int x_62 = obj.numbers[x_61_save];
const QuicksortObject x_972 = obj;
const int tint_symbol_15[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_16 = {tint_symbol_15};
obj = tint_symbol_16;
obj = x_972;
const int x_63 = pivot;
const float2 x_540 = float2(float3(1.0f, 2.0f, 3.0f).y, x_534.z);
const int x_973 = i_1;
i_1 = 0;
i_1 = x_973;
const int x_974 = l;
l = 0;
l = x_974;
const float3 x_541 = float3(x_534.y, x_534.x, x_534.y);
const int x_975 = pivot;
pivot = 0;
pivot = x_975;
if ((x_62 <= x_63)) {
const float3 x_542 = float3(x_541.z, x_541.x, x_541.x);
const int x_976 = param_3;
param_3 = 0;
param_3 = x_976;
const int x_67 = i_1;
const int x_977 = pivot;
pivot = 0;
pivot = x_977;
const float2 x_543 = float2(x_539.x, x_541.y);
const int x_978 = i_1;
i_1 = 0;
i_1 = x_978;
const int x_979 = param;
param = 0;
param = x_979;
i_1 = (x_67 + asint(1u));
const int x_980 = l;
l = 0;
l = x_980;
const float3 x_544 = float3(float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).y, x_540.x);
const int x_70 = i_1;
const float2 x_545 = float2(x_537.y, x_538.x);
const int x_981 = param;
param = 0;
param = x_981;
param = x_70;
const int x_982 = param;
param = 0;
param = x_982;
const float2 x_546 = float2(x_545.x, x_545.x);
const int x_983 = i_1;
i_1 = 0;
i_1 = x_983;
param_1 = j_1;
const int x_984 = param_3;
param_3 = 0;
param_3 = x_984;
swap_i1_i1_(param, param_1);
const int x_985 = param_1;
param_1 = 0;
param_1 = x_985;
}
const QuicksortObject x_986 = obj;
const int tint_symbol_17[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_18 = {tint_symbol_17};
obj = tint_symbol_18;
obj = x_986;
{
const int x_987 = h;
h = 0;
h = x_987;
const int x_74 = j_1;
const int x_988 = h;
h = 0;
h = x_988;
const float3 x_547 = float3(x_539.x, x_541.z, x_541.z);
const int x_989 = obj.numbers[x_61_save];
obj.numbers[x_61_save] = 0;
obj.numbers[x_61_save] = x_989;
const int x_990 = param;
param = 0;
param = x_990;
j_1 = (1 + x_74);
const int x_991 = param_1;
param_1 = 0;
param_1 = x_991;
const float3 x_548 = float3(x_541.y, x_541.z, x_541.x);
const int x_992 = obj.numbers[x_61_save];
obj.numbers[x_61_save] = 0;
obj.numbers[x_61_save] = x_992;
}
}
const int x_76 = i_1;
const int x_993 = obj.numbers[x_42_save];
obj.numbers[x_42_save] = 0;
obj.numbers[x_42_save] = x_993;
const float2 x_549 = float2(x_534.x, x_534.y);
const QuicksortObject x_994 = obj;
const int tint_symbol_19[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_20 = {tint_symbol_19};
obj = tint_symbol_20;
obj = x_994;
const int x_995 = h;
h = 0;
h = x_995;
i_1 = (1 + x_76);
const int x_996 = param_1;
param_1 = 0;
param_1 = x_996;
const int x_79 = i_1;
const int x_997 = j_1;
j_1 = 0;
j_1 = x_997;
const float2 x_550 = float2(x_534.x, x_534.x);
const int x_998 = param_1;
param_1 = 0;
param_1 = x_998;
param_2 = x_79;
const float2 x_551 = float2(x_534.y, x_536.x);
const int x_999 = pivot;
pivot = 0;
pivot = x_999;
const int x_81 = h;
const float2 x_552 = float2(x_550.x, x_549.y);
const int x_1000 = h;
h = 0;
h = x_1000;
param_3 = x_81;
const int x_1001 = i_1;
i_1 = 0;
i_1 = x_1001;
const float2 x_553 = float2(x_549.y, x_552.x);
const int x_1002 = h;
h = 0;
h = x_1002;
swap_i1_i1_(param_2, param_3);
const int x_1003 = l;
l = 0;
l = x_1003;
const float2 x_554 = float2(x_536.z, float3(1.0f, 2.0f, 3.0f).y);
const int x_1004 = param_1;
param_1 = 0;
param_1 = x_1004;
const int x_83 = i_1;
const int x_1005 = param;
param = 0;
param = x_1005;
const float2 x_555 = float2(x_534.y, x_534.x);
const int x_1006 = j_1;
j_1 = 0;
j_1 = x_1006;
return x_83;
}
void quicksort_() {
int param_4 = 0;
int h_1 = 0;
int p = 0;
int l_1 = 0;
int top = 0;
int stack[10] = (int[10])0;
int param_5 = 0;
l_1 = 0;
const int x_1007 = param_5;
param_5 = 0;
param_5 = x_1007;
h_1 = 9;
const int x_1008[10] = stack;
const int tint_symbol_21[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
stack = tint_symbol_21;
stack = x_1008;
const float2 x_556 = float2(float3(1.0f, 2.0f, 3.0f).y, float3(1.0f, 2.0f, 3.0f).y);
const int x_1009 = param_5;
param_5 = 0;
param_5 = x_1009;
top = -1;
const int x_1010 = p;
p = 0;
p = x_1010;
const int x_93 = top;
const float2 x_557 = float2(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).x);
const int x_1011 = p;
p = 0;
p = x_1011;
const int x_94 = (x_93 + asint(1u));
const int x_1012 = top;
top = 0;
top = x_1012;
const float2 x_558 = float2(x_556.y, x_557.y);
const int x_1013 = param_4;
param_4 = 0;
param_4 = x_1013;
top = x_94;
const int x_1014 = h_1;
h_1 = 0;
h_1 = x_1014;
const float3 x_559 = float3(x_557.y, x_557.x, x_557.x);
const int x_1015 = param_4;
param_4 = 0;
param_4 = x_1015;
const int x_95 = l_1;
const QuicksortObject x_1016 = obj;
const int tint_symbol_22[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_23 = {tint_symbol_22};
obj = tint_symbol_23;
obj = x_1016;
const float3 x_560 = float3(x_559.y, x_559.x, x_557.x);
const int x_96_save = x_94;
const int x_1017[10] = stack;
const int tint_symbol_24[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
stack = tint_symbol_24;
stack = x_1017;
const float3 x_561 = float3(x_556.y, x_556.y, x_556.y);
const int x_1018 = l_1;
l_1 = 0;
l_1 = 0;
stack[x_96_save] = x_95;
const int x_1019 = param_5;
param_5 = 0;
param_5 = x_1019;
const int x_97 = top;
const int x_1020 = param_4;
param_4 = 0;
param_4 = x_1020;
const float3 x_562 = float3(float3(1.0f, 2.0f, 3.0f).z, x_558.y, float3(1.0f, 2.0f, 3.0f).y);
const int x_1021 = stack[x_96_save];
stack[x_96_save] = 0;
stack[x_96_save] = x_1021;
const int x_98 = (x_97 + 1);
const int x_1022 = stack[x_96_save];
stack[x_96_save] = 0;
stack[x_96_save] = x_1022;
const float3 x_563 = float3(x_559.x, x_559.z, x_556.y);
top = x_98;
const int x_1023 = param_4;
param_4 = 0;
param_4 = x_1023;
const int x_99 = h_1;
const int x_1024 = param_4;
param_4 = 0;
param_4 = x_1024;
const float3 x_564 = float3(x_558.x, x_561.x, x_558.y);
const int x_1025 = l_1;
l_1 = 0;
l_1 = x_1025;
const int x_100_save = x_98;
const int x_1026 = param_5;
param_5 = 0;
param_5 = x_1026;
const float2 x_565 = float2(x_564.z, x_564.z);
const int x_1027 = p;
p = 0;
p = x_1027;
stack[x_100_save] = x_99;
while (true) {
const float3 x_566 = float3(x_563.x, x_563.x, x_563.x);
const int x_1028 = h_1;
h_1 = 0;
h_1 = x_1028;
const int x_1029[10] = stack;
const int tint_symbol_25[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
stack = tint_symbol_25;
stack = x_1029;
const int x_106 = top;
const int x_1030[10] = stack;
const int tint_symbol_26[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
stack = tint_symbol_26;
stack = x_1030;
const float2 x_567 = float2(x_558.x, x_564.z);
const int x_1031 = param_4;
param_4 = 0;
param_4 = x_1031;
if ((x_106 >= asint(0u))) {
} else {
break;
}
const QuicksortObject x_1032 = obj;
const int tint_symbol_27[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_28 = {tint_symbol_27};
obj = tint_symbol_28;
obj = x_1032;
const float3 x_568 = float3(x_559.y, x_559.x, x_563.y);
const int x_1033 = param_4;
param_4 = 0;
param_4 = x_1033;
const int x_108 = top;
const float3 x_569 = float3(x_565.x, x_567.y, x_565.x);
const int x_1034 = h_1;
h_1 = 0;
h_1 = x_1034;
const float2 x_570 = float2(x_556.x, x_556.x);
const int x_1035 = p;
p = 0;
p = x_1035;
top = (x_108 - asint(1u));
const int x_1036 = p;
p = 0;
p = x_1036;
const int x_110_save = x_108;
const int x_1037 = stack[x_96_save];
stack[x_96_save] = 0;
stack[x_96_save] = x_1037;
const int x_111 = stack[x_110_save];
const int x_1038[10] = stack;
const int tint_symbol_29[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
stack = tint_symbol_29;
stack = x_1038;
const float3 x_571 = float3(x_559.y, x_559.x, x_564.y);
const int x_1039 = l_1;
l_1 = 0;
l_1 = x_1039;
h_1 = x_111;
const int x_1040[10] = stack;
const int tint_symbol_30[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
stack = tint_symbol_30;
stack = x_1040;
const float2 x_572 = float2(x_562.y, x_561.y);
const int x_1041 = p;
p = 0;
p = x_1041;
const int x_112 = top;
const int x_1042 = param_4;
param_4 = 0;
param_4 = x_1042;
const int x_1043 = stack[x_100_save];
stack[x_100_save] = 0;
stack[x_100_save] = x_1043;
const float2 x_573 = float2(float3(1.0f, 2.0f, 3.0f).y, float3(1.0f, 2.0f, 3.0f).z);
top = (x_112 - 1);
const int x_1044 = param_5;
param_5 = 0;
param_5 = x_1044;
const float3 x_574 = float3(x_570.y, x_565.x, x_570.y);
const int x_1045 = h_1;
h_1 = 0;
h_1 = x_1045;
const int x_114_save = x_112;
const float2 x_575 = float2(x_564.y, x_564.z);
const int x_1046 = stack[x_100_save];
stack[x_100_save] = 0;
stack[x_100_save] = x_1046;
const int x_115 = stack[x_114_save];
const int x_1047 = p;
p = 0;
p = x_1047;
const float3 x_576 = float3(x_573.y, x_573.y, x_565.x);
const int x_1048 = param_5;
param_5 = 0;
param_5 = x_1048;
l_1 = x_115;
const int x_1049 = top;
top = 0;
top = x_1049;
param_4 = l_1;
const int x_1050 = stack[x_110_save];
stack[x_110_save] = 0;
stack[x_110_save] = x_1050;
const float2 x_577 = float2(x_569.y, x_569.z);
const int x_120 = h_1;
const float2 x_578 = float2(x_558.x, float3(1.0f, 2.0f, 3.0f).y);
param_5 = x_120;
const int x_1051 = stack[x_100_save];
stack[x_100_save] = 0;
stack[x_100_save] = x_1051;
const int x_121 = performPartition_i1_i1_(param_4, param_5);
const float2 x_579 = float2(x_567.x, x_568.x);
const int x_1052 = param_5;
param_5 = 0;
param_5 = x_1052;
p = x_121;
const int x_1053 = param_4;
param_4 = 0;
param_4 = x_1053;
const int x_122 = p;
const int x_1054 = h_1;
h_1 = 0;
h_1 = x_1054;
const float2 x_580 = float2(x_568.y, x_568.y);
const int x_1055 = l_1;
l_1 = 0;
l_1 = x_1055;
const int x_1056 = h_1;
h_1 = 0;
h_1 = x_1056;
const int x_124 = l_1;
const int x_1057 = stack[x_110_save];
stack[x_110_save] = 0;
stack[x_110_save] = x_1057;
const int x_1058 = h_1;
h_1 = 0;
h_1 = x_1058;
const float2 x_582 = float2(x_567.y, x_573.x);
const int x_1059 = stack[x_100_save];
stack[x_100_save] = 0;
stack[x_100_save] = x_1059;
if (((x_122 - asint(1u)) > x_124)) {
const int x_1060 = param_4;
param_4 = 0;
param_4 = x_1060;
const int x_128 = top;
const float2 x_583 = float2(x_571.y, x_556.y);
const int x_1061 = stack[x_100_save];
stack[x_100_save] = 0;
stack[x_100_save] = x_1061;
const int x_1062[10] = stack;
const int tint_symbol_31[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
stack = tint_symbol_31;
stack = x_1062;
const float2 x_584 = float2(x_569.z, x_569.y);
const float3 x_585 = float3(x_580.y, x_577.x, x_577.x);
const int x_130 = l_1;
const int x_1063 = stack[x_114_save];
stack[x_114_save] = 0;
stack[x_114_save] = x_1063;
const float2 x_586 = float2(x_564.x, x_585.x);
const int x_1064 = param_5;
param_5 = 0;
param_5 = x_1064;
const int x_131_save = (1 + x_128);
const int x_1065 = stack[x_110_save];
stack[x_110_save] = 0;
stack[x_110_save] = x_1065;
const float3 x_587 = float3(x_566.y, x_566.y, x_563.x);
const int x_1066 = param_5;
param_5 = 0;
param_5 = x_1066;
stack[x_131_save] = x_130;
const int x_132 = top;
const int x_1067 = stack[x_100_save];
stack[x_100_save] = 0;
stack[x_100_save] = x_1067;
const float2 x_588 = float2(x_575.y, x_575.x);
const int x_1068 = stack[x_131_save];
stack[x_131_save] = 0;
stack[x_131_save] = x_1068;
const int x_133 = asint((1u + asuint(x_132)));
const int x_1069 = stack[x_100_save];
stack[x_100_save] = 0;
stack[x_100_save] = x_1069;
const float3 x_589 = float3(x_576.z, x_588.y, x_576.z);
const int x_1070 = h_1;
h_1 = 0;
h_1 = x_1070;
top = x_133;
const int x_1071[10] = stack;
const int tint_symbol_32[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
stack = tint_symbol_32;
stack = x_1071;
const int x_134 = p;
const float2 x_590 = float2(x_576.x, x_573.y);
const int x_1072 = stack[x_114_save];
stack[x_114_save] = 0;
stack[x_114_save] = x_1072;
const int x_136_save = x_133;
const int x_1073 = stack[x_114_save];
stack[x_114_save] = 0;
stack[x_114_save] = x_1073;
stack[x_136_save] = (x_134 - asint(1u));
const int x_1074 = stack[x_96_save];
stack[x_96_save] = 0;
stack[x_96_save] = x_1074;
const float2 x_591 = float2(x_569.z, x_569.y);
const int x_1075 = stack[x_136_save];
stack[x_136_save] = 0;
stack[x_136_save] = x_1075;
}
const int x_1076 = stack[x_96_save];
stack[x_96_save] = 0;
stack[x_96_save] = x_1076;
const float2 x_592 = float2(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).y);
const QuicksortObject x_1077 = obj;
const int tint_symbol_33[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_34 = {tint_symbol_33};
obj = tint_symbol_34;
obj = x_1077;
const int x_137 = p;
const int x_1078 = stack[x_114_save];
stack[x_114_save] = 0;
stack[x_114_save] = x_1078;
const float3 x_593 = float3(x_571.z, x_556.x, x_556.y);
const int x_1079 = p;
p = 0;
p = x_1079;
const float3 x_594 = float3(x_563.z, x_563.x, x_575.x);
const int x_1080 = stack[x_114_save];
stack[x_114_save] = 0;
stack[x_114_save] = x_1080;
const int x_139 = h_1;
const int x_1081 = top;
top = 0;
top = x_1081;
const float3 x_595 = float3(x_560.z, x_568.x, x_560.x);
const int x_1082 = stack[x_100_save];
stack[x_100_save] = 0;
stack[x_100_save] = x_1082;
const int x_1083 = p;
p = 0;
p = x_1083;
if ((asint((1u + asuint(x_137))) < x_139)) {
const int x_1084 = stack[x_114_save];
stack[x_114_save] = 0;
stack[x_114_save] = x_1084;
const float2 x_596 = float2(x_592.y, x_582.x);
const int x_1085 = l_1;
l_1 = 0;
l_1 = x_1085;
const int x_143 = top;
const int x_1086 = stack[x_114_save];
stack[x_114_save] = 0;
stack[x_114_save] = x_1086;
const float3 x_597 = float3(x_562.y, x_560.y, x_560.y);
const int x_144 = (x_143 + 1);
const int x_1087 = param_5;
param_5 = 0;
param_5 = x_1087;
top = x_144;
const int x_1088 = stack[x_114_save];
stack[x_114_save] = 0;
stack[x_114_save] = x_1088;
const int x_145 = p;
const int x_1089 = param_5;
param_5 = 0;
param_5 = x_1089;
const float3 x_599 = float3(x_560.z, x_560.x, x_568.x);
const int x_1090 = p;
p = 0;
p = x_1090;
const float3 x_600 = float3(x_556.x, x_580.x, x_580.x);
const int x_1091 = stack[x_100_save];
stack[x_100_save] = 0;
stack[x_100_save] = x_1091;
const int x_147_save = x_144;
const int x_1092 = stack[x_110_save];
stack[x_110_save] = 0;
stack[x_110_save] = x_1092;
const float2 x_601 = float2(x_563.x, x_563.y);
stack[x_147_save] = asint((1u + asuint(x_145)));
const int x_1093[10] = stack;
const int tint_symbol_35[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
stack = tint_symbol_35;
stack = x_1093;
const int x_148 = top;
const int x_1094 = stack[x_114_save];
stack[x_114_save] = 0;
stack[x_114_save] = x_1094;
const float2 x_602 = float2(x_565.y, x_599.y);
const int x_1095[10] = stack;
const int tint_symbol_36[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
stack = tint_symbol_36;
stack = x_1095;
const int x_149 = (x_148 + asint(1u));
const int x_1096 = stack[x_147_save];
stack[x_147_save] = 0;
stack[x_147_save] = x_1096;
top = x_149;
const int x_1097 = param_4;
param_4 = 0;
param_4 = x_1097;
const int x_150 = h_1;
const int x_1098 = stack[x_100_save];
stack[x_100_save] = 0;
stack[x_100_save] = x_1098;
const int x_1099 = stack[x_96_save];
stack[x_96_save] = 0;
stack[x_96_save] = x_1099;
stack[x_149] = x_150;
const int x_1100 = stack[x_114_save];
stack[x_114_save] = 0;
stack[x_114_save] = x_1100;
const float3 x_603 = float3(x_568.y, x_564.x, x_564.x);
const int x_1101 = l_1;
l_1 = 0;
l_1 = x_1101;
}
const int x_1102 = stack[x_100_save];
stack[x_100_save] = 0;
stack[x_100_save] = x_1102;
{
const int x_1103 = l_1;
l_1 = 0;
l_1 = x_1103;
const float2 x_604 = float2(x_563.z, x_564.x);
const QuicksortObject x_1104 = obj;
const int tint_symbol_37[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_38 = {tint_symbol_37};
obj = tint_symbol_38;
obj = x_1104;
}
}
const int x_1105 = h_1;
h_1 = 0;
h_1 = x_1105;
return;
}
void main_1() {
float3 color = float3(0.0f, 0.0f, 0.0f);
int i_2 = 0;
float2 uv = float2(0.0f, 0.0f);
const float2 x_717 = uv;
uv = float2(0.0f, 0.0f);
uv = x_717;
i_2 = 0;
const QuicksortObject x_721 = obj;
const int tint_symbol_39[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_40 = {tint_symbol_39};
obj = tint_symbol_40;
obj = x_721;
if (true) {
const QuicksortObject x_722 = obj;
const int tint_symbol_41[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_42 = {tint_symbol_41};
obj = tint_symbol_42;
obj = x_722;
const float2 x_431 = float2(float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2.0f, 3.0f).x);
const int x_158 = i_2;
const float2 x_723 = uv;
uv = float2(0.0f, 0.0f);
uv = x_723;
const float3 x_725 = color;
color = float3(0.0f, 0.0f, 0.0f);
color = x_725;
const float2 x_432 = float2(x_431.y, x_431.y);
const QuicksortObject x_726 = obj;
const int tint_symbol_43[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_44 = {tint_symbol_43};
obj = tint_symbol_44;
obj = x_726;
}
const QuicksortObject x_756 = obj;
const int tint_symbol_45[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_46 = {tint_symbol_45};
obj = tint_symbol_46;
obj = x_756;
const float2 x_446 = float2(float2(0.0f, 0.0f).x, float2(0.0f, 0.0f).x);
const int x_757 = i_2;
i_2 = 0;
i_2 = x_757;
quicksort_();
const QuicksortObject x_758 = obj;
const int tint_symbol_47[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_48 = {tint_symbol_47};
obj = tint_symbol_48;
obj = x_758;
const float4 x_184 = gl_FragCoord;
const float2 x_759 = uv;
uv = float2(0.0f, 0.0f);
uv = x_759;
const float2 x_447 = float2(float2(0.0f, 0.0f).y, float2(0.0f, 0.0f).y);
const float2 x_760 = uv;
uv = float2(0.0f, 0.0f);
uv = x_760;
const float2 x_185 = float2(x_184.x, x_184.y);
const float3 x_448 = float3(x_185.y, x_446.y, x_446.y);
const QuicksortObject x_761 = obj;
const int tint_symbol_49[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_50 = {tint_symbol_49};
obj = tint_symbol_50;
obj = x_761;
const float2 x_762 = uv;
uv = float2(0.0f, 0.0f);
uv = x_762;
const float2 x_191 = asfloat(x_188[0].xy);
const QuicksortObject x_763 = obj;
const int tint_symbol_51[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_52 = {tint_symbol_51};
obj = tint_symbol_52;
obj = x_763;
const float3 x_449 = float3(x_184.y, float3(1.0f, 2.0f, 3.0f).z, x_184.w);
const float3 x_764 = color;
color = float3(0.0f, 0.0f, 0.0f);
color = x_764;
const float2 x_192 = (x_185 / x_191);
const QuicksortObject x_765 = obj;
const int tint_symbol_53[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_54 = {tint_symbol_53};
obj = tint_symbol_54;
obj = x_765;
const float2 x_450 = float2(x_447.x, x_185.y);
const float3 x_766 = color;
color = float3(0.0f, 0.0f, 0.0f);
const float3 x_767 = color;
color = float3(0.0f, 0.0f, 0.0f);
color = x_767;
color = x_766;
uv = x_192;
color = float3(1.0f, 2.0f, 3.0f);
const float3 x_768 = color;
color = float3(0.0f, 0.0f, 0.0f);
color = x_768;
const float3 x_451 = float3(x_185.x, x_185.y, x_446.y);
const QuicksortObject x_769 = obj;
const int tint_symbol_55[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_56 = {tint_symbol_55};
obj = tint_symbol_56;
obj = x_769;
const int x_770 = obj.numbers[0u];
obj.numbers[0u] = 0;
obj.numbers[0u] = x_770;
const int x_201 = obj.numbers[0u];
const QuicksortObject x_771 = obj;
const int tint_symbol_57[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_58 = {tint_symbol_57};
obj = tint_symbol_58;
obj = x_771;
const int x_772 = obj.numbers[0u];
obj.numbers[0u] = 0;
obj.numbers[0u] = x_772;
const float x_206 = color.x;
const float x_773 = color.x;
color.x = 0.0f;
color.x = x_773;
const float2 x_452 = float2(float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).y);
const int x_774 = i_2;
i_2 = 0;
i_2 = x_774;
const QuicksortObject x_775 = obj;
const int tint_symbol_59[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_60 = {tint_symbol_59};
obj = tint_symbol_60;
obj = x_775;
const float3 x_453 = float3(x_451.x, x_450.x, x_450.y);
color.x = (x_206 + float(x_201));
const float2 x_776 = uv;
uv = float2(0.0f, 0.0f);
uv = x_776;
const float2 x_777 = uv;
uv = float2(0.0f, 0.0f);
uv = x_777;
const float2 x_454 = float2(x_184.y, x_184.y);
const float x_210 = uv.x;
const float2 x_455 = float2(x_192.y, x_192.x);
const float x_778 = uv.x;
uv.x = 0.0f;
uv.x = x_778;
const QuicksortObject x_779 = obj;
const int tint_symbol_61[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_62 = {tint_symbol_61};
obj = tint_symbol_62;
obj = x_779;
if ((x_210 > 0.25f)) {
const int x_780 = i_2;
i_2 = 0;
i_2 = x_780;
const int x_781 = obj.numbers[0u];
obj.numbers[0u] = 0;
obj.numbers[0u] = x_781;
const float3 x_456 = float3(float2(0.0f, 0.0f).y, x_448.y, x_448.y);
const float x_782 = uv.x;
uv.x = 0.0f;
uv.x = x_782;
const int x_216 = obj.numbers[1];
const QuicksortObject x_783 = obj;
const int tint_symbol_63[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_64 = {tint_symbol_63};
obj = tint_symbol_64;
obj = x_783;
const float2 x_457 = float2(x_454.x, x_454.x);
const float2 x_784 = uv;
uv = float2(0.0f, 0.0f);
uv = x_784;
const QuicksortObject x_785 = obj;
const int tint_symbol_65[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_66 = {tint_symbol_65};
obj = tint_symbol_66;
obj = x_785;
const float2 x_458 = float2(float3(1.0f, 2.0f, 3.0f).z, float2(0.0f, 0.0f).y);
const int x_786 = i_2;
i_2 = 0;
i_2 = x_786;
const float x_219 = color[0];
const float x_787 = color[0];
color[0] = 0.0f;
color[0] = x_787;
const float3 x_788 = color;
color = float3(0.0f, 0.0f, 0.0f);
color = x_788;
const float3 x_789 = color;
color = float3(0.0f, 0.0f, 0.0f);
color = x_789;
const float3 x_459 = float3(x_454.y, x_454.y, x_447.y);
const float x_790 = color[0];
color[0] = 0.0f;
color[0] = x_790;
color.x = (float(x_216) + x_219);
const int x_791 = obj.numbers[0u];
obj.numbers[0u] = 0;
obj.numbers[0u] = x_791;
}
const float x_792 = uv.x;
uv.x = 0.0f;
uv.x = x_792;
const float x_793 = uv.x;
uv.x = 0.0f;
uv.x = x_793;
const float x_223 = uv.x;
const float x_794 = uv.x;
uv.x = 0.0f;
uv.x = x_794;
const float3 x_460 = float3(x_453.z, x_453.y, x_453.y);
const float2 x_795 = uv;
uv = float2(0.0f, 0.0f);
uv = x_795;
const float x_796 = uv.x;
uv.x = 0.0f;
uv.x = x_796;
const float2 x_461 = float2(float2(0.0f, 0.0f).y, float2(0.0f, 0.0f).y);
const float x_797 = uv.x;
uv.x = 0.0f;
uv.x = x_797;
if ((x_223 > 0.5f)) {
const float x_798 = uv.x;
uv.x = 0.0f;
uv.x = x_798;
const float2 x_462 = float2(x_446.x, x_446.x);
const float x_799 = color.x;
color.x = 0.0f;
color.x = x_799;
const float x_800 = color.x;
color.x = 0.0f;
color.x = x_800;
const float3 x_463 = float3(x_453.x, x_453.z, x_461.y);
const float x_801 = color.x;
color.x = 0.0f;
color.x = x_801;
const int x_230 = obj.numbers[2u];
const float x_802 = uv.x;
uv.x = 0.0f;
uv.x = x_802;
const float x_803 = color.x;
color.x = 0.0f;
color.x = x_803;
const int x_804 = obj.numbers[2u];
obj.numbers[2u] = 0;
obj.numbers[2u] = x_804;
const float2 x_464 = float2(x_450.y, x_191.x);
const float x_805 = color.y;
color.y = 0.0f;
color.y = x_805;
const float x_234 = color.y;
const int x_806 = obj.numbers[2u];
obj.numbers[2u] = 0;
obj.numbers[2u] = x_806;
const float2 x_465 = float2(x_463.x, x_185.x);
const float x_807 = color.x;
color.x = 0.0f;
color.x = x_807;
const int x_808 = i_2;
i_2 = 0;
i_2 = x_808;
const float2 x_466 = float2(x_455.y, float2(0.0f, 0.0f).y);
const int x_809 = i_2;
i_2 = 0;
i_2 = x_809;
color.y = (float(x_230) + x_234);
const float x_810 = uv.x;
uv.x = 0.0f;
uv.x = x_810;
}
const int x_811 = i_2;
i_2 = 0;
i_2 = x_811;
const float2 x_467 = float2(x_191.x, x_191.x);
const float x_812 = uv.x;
uv.x = 0.0f;
uv.x = x_812;
const float x_238 = uv[0];
const float3 x_813 = color;
color = float3(0.0f, 0.0f, 0.0f);
color = x_813;
const float x_814 = color.x;
color.x = 0.0f;
color.x = x_814;
if ((x_238 > 0.75f)) {
const float x_815 = color.x;
color.x = 0.0f;
color.x = x_815;
const int x_245 = obj.numbers[3];
const float x_816 = color.x;
color.x = 0.0f;
color.x = x_816;
const QuicksortObject x_817 = obj;
const int tint_symbol_67[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_68 = {tint_symbol_67};
obj = tint_symbol_68;
obj = x_817;
const float3 x_468 = float3(x_467.x, x_467.x, x_467.x);
const float x_818 = uv[0];
uv[0] = 0.0f;
uv[0] = x_818;
const float x_819 = uv.x;
uv.x = 0.0f;
uv.x = x_819;
const float x_249 = color.z;
const float3 x_820 = color;
color = float3(0.0f, 0.0f, 0.0f);
color = x_820;
const float3 x_469 = float3(x_467.x, x_191.y, x_467.y);
const float x_821 = color.z;
color.z = 0.0f;
color.z = x_821;
const int x_822 = obj.numbers[0u];
obj.numbers[0u] = 0;
obj.numbers[0u] = x_822;
const float2 x_470 = float2(float2(0.0f, 0.0f).x, float2(0.0f, 0.0f).y);
const float x_823 = color.z;
color.z = 0.0f;
color.z = x_823;
color.z = (x_249 + float(x_245));
const float2 x_824 = uv;
uv = float2(0.0f, 0.0f);
uv = x_824;
const float2 x_471 = float2(x_470.y, x_470.y);
}
const float x_825 = uv[0];
uv[0] = 0.0f;
uv[0] = x_825;
const float3 x_472 = float3(x_454.x, x_454.y, x_454.y);
const int x_254 = obj.numbers[4];
const float x_826 = uv[0];
uv[0] = 0.0f;
uv[0] = x_826;
const float3 x_827 = color;
color = float3(0.0f, 0.0f, 0.0f);
color = x_827;
const float3 x_473 = float3(x_446.y, x_453.x, x_453.x);
const int x_828 = obj.numbers[4];
obj.numbers[4] = 0;
obj.numbers[4] = x_828;
const float2 x_474 = float2(x_191.x, x_184.z);
const float x_829 = uv.x;
uv.x = 0.0f;
uv.x = x_829;
const float x_257 = color.y;
const float x_830 = color.y;
color.y = 0.0f;
color.y = x_830;
const float2 x_475 = float2(x_467.x, x_450.x);
const float x_831 = uv.x;
uv.x = 0.0f;
uv.x = x_831;
const float x_832 = color.x;
color.x = 0.0f;
color.x = x_832;
const float2 x_476 = float2(x_451.z, x_460.y);
color.y = (x_257 + float(x_254));
const float3 x_477 = float3(float2(0.0f, 0.0f).x, x_472.x, float2(0.0f, 0.0f).y);
const float x_833 = uv.x;
uv.x = 0.0f;
uv.x = x_833;
const float x_834 = color.x;
color.x = 0.0f;
color.x = x_834;
const float2 x_478 = float2(x_472.x, x_472.y);
const float x_835 = uv.y;
uv.y = 0.0f;
uv.y = x_835;
const float x_261 = uv.y;
const int x_836 = i_2;
i_2 = 0;
i_2 = x_836;
const float3 x_479 = float3(float2(0.0f, 0.0f).y, x_454.y, float2(0.0f, 0.0f).x);
const int x_837 = obj.numbers[0u];
obj.numbers[0u] = 0;
obj.numbers[0u] = x_837;
const float x_838 = color.y;
color.y = 0.0f;
color.y = x_838;
const float3 x_480 = float3(x_446.x, x_446.x, float2(0.0f, 0.0f).y);
const float x_839 = uv.x;
uv.x = 0.0f;
uv.x = x_839;
if ((x_261 > 0.25f)) {
const float2 x_481 = float2(x_447.x, x_480.z);
const float3 x_840 = color;
color = float3(0.0f, 0.0f, 0.0f);
color = x_840;
const int x_267 = obj.numbers[5u];
const float x_841 = color.x;
color.x = 0.0f;
color.x = x_841;
const int x_842 = i_2;
i_2 = 0;
i_2 = x_842;
const int x_843 = i_2;
i_2 = 0;
i_2 = x_843;
const float x_270 = color.x;
const float x_844 = uv[0];
uv[0] = 0.0f;
uv[0] = x_844;
const float3 x_482 = float3(x_455.x, x_475.y, x_455.y);
const QuicksortObject x_845 = obj;
const int tint_symbol_69[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_70 = {tint_symbol_69};
obj = tint_symbol_70;
obj = x_845;
const float x_846 = uv.y;
uv.y = 0.0f;
uv.y = x_846;
const int x_847 = i_2;
i_2 = 0;
i_2 = x_847;
const float3 x_483 = float3(x_184.w, x_184.w, x_192.x);
const float x_848 = uv.x;
uv.x = 0.0f;
uv.x = x_848;
color.x = (float(x_267) + x_270);
const float3 x_484 = float3(x_454.y, x_450.x, x_454.y);
const float x_849 = uv.x;
uv.x = 0.0f;
uv.x = x_849;
}
const float x_850 = color.x;
color.x = 0.0f;
color.x = x_850;
const float3 x_485 = float3(x_467.x, x_450.y, x_450.x);
const float x_851 = uv.y;
uv.y = 0.0f;
uv.y = x_851;
const int x_852 = obj.numbers[4];
obj.numbers[4] = 0;
obj.numbers[4] = x_852;
const float x_274 = uv.y;
const int x_853 = obj.numbers[0u];
obj.numbers[0u] = 0;
obj.numbers[0u] = x_853;
if ((x_274 > 0.5f)) {
const float x_854 = uv.x;
uv.x = 0.0f;
uv.x = x_854;
const float2 x_486 = float2(x_480.y, x_455.y);
const float x_855 = color.y;
color.y = 0.0f;
color.y = x_855;
const float2 x_487 = float2(x_449.z, x_449.y);
const float x_856 = uv.y;
uv.y = 0.0f;
uv.y = x_856;
const int x_280 = obj.numbers[6u];
const float x_857 = uv.y;
uv.y = 0.0f;
uv.y = x_857;
const int x_858 = i_2;
i_2 = 0;
i_2 = x_858;
const int x_859 = obj.numbers[4];
obj.numbers[4] = 0;
obj.numbers[4] = x_859;
const float2 x_488 = float2(x_473.z, x_473.y);
const float x_283 = color.y;
const float2 x_860 = uv;
uv = float2(0.0f, 0.0f);
uv = x_860;
const float x_861 = color.x;
color.x = 0.0f;
color.x = x_861;
const float2 x_489 = float2(x_475.y, x_475.x);
const int x_862 = obj.numbers[6u];
obj.numbers[6u] = 0;
obj.numbers[6u] = x_862;
const int x_863 = obj.numbers[6u];
obj.numbers[6u] = 0;
obj.numbers[6u] = x_863;
const float2 x_490 = float2(x_480.z, x_480.z);
const QuicksortObject x_864 = obj;
const int tint_symbol_71[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_72 = {tint_symbol_71};
obj = tint_symbol_72;
obj = x_864;
color.y = (float(x_280) + x_283);
const float x_865 = color.x;
color.x = 0.0f;
color.x = x_865;
const float2 x_491 = float2(float3(1.0f, 2.0f, 3.0f).y, x_454.x);
const float x_866 = color.y;
color.y = 0.0f;
color.y = x_866;
}
const float2 x_492 = float2(x_455.y, x_455.y);
const float x_867 = color.x;
color.x = 0.0f;
color.x = x_867;
const float x_287 = uv.y;
const QuicksortObject x_868 = obj;
const int tint_symbol_73[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_74 = {tint_symbol_73};
obj = tint_symbol_74;
obj = x_868;
const float2 x_493 = float2(x_475.x, x_475.y);
const float x_869 = uv[0];
uv[0] = 0.0f;
uv[0] = x_869;
const float x_870 = color.y;
color.y = 0.0f;
color.y = x_870;
const float3 x_494 = float3(x_191.x, x_191.y, x_191.y);
const int x_871 = obj.numbers[4];
obj.numbers[4] = 0;
obj.numbers[4] = x_871;
if ((x_287 > 0.75f)) {
const float3 x_872 = color;
color = float3(0.0f, 0.0f, 0.0f);
color = x_872;
const float x_873 = color.x;
color.x = 0.0f;
color.x = x_873;
const float3 x_495 = float3(x_192.y, x_192.x, x_192.y);
const float3 x_874 = color;
color = float3(0.0f, 0.0f, 0.0f);
color = x_874;
const int x_293 = obj.numbers[7];
const float x_875 = uv.x;
uv.x = 0.0f;
uv.x = x_875;
const float3 x_496 = float3(x_475.x, x_467.y, x_467.x);
const float x_876 = color.y;
color.y = 0.0f;
color.y = x_876;
const float2 x_497 = float2(x_477.x, x_461.y);
const int x_877 = obj.numbers[0u];
obj.numbers[0u] = 0;
obj.numbers[0u] = x_877;
const float x_878 = color.y;
color.y = 0.0f;
color.y = x_878;
const float3 x_498 = float3(x_478.x, x_478.y, x_478.x);
const float x_879 = color.x;
color.x = 0.0f;
color.x = x_879;
const float x_296 = color.z;
const float x_880 = uv.y;
uv.y = 0.0f;
uv.y = x_880;
const float2 x_499 = float2(x_184.x, x_184.y);
const float x_881 = uv.x;
uv.x = 0.0f;
uv.x = x_881;
const float x_882 = uv.y;
uv.y = 0.0f;
uv.y = x_882;
const float x_883 = uv.y;
uv.y = 0.0f;
uv.y = x_883;
const float3 x_500 = float3(x_499.y, x_499.y, x_494.z);
const float x_884 = color.z;
color.z = 0.0f;
color.z = x_884;
color.z = (float(x_293) + x_296);
const float x_885 = color.y;
color.y = 0.0f;
color.y = x_885;
const float2 x_501 = float2(x_453.x, x_453.z);
const float x_886 = color.x;
color.x = 0.0f;
color.x = x_886;
}
const int x_887 = i_2;
i_2 = 0;
i_2 = x_887;
const float2 x_502 = float2(x_451.y, x_192.y);
const float2 x_888 = uv;
uv = float2(0.0f, 0.0f);
uv = x_888;
const int x_301 = obj.numbers[8];
const int x_889 = i_2;
i_2 = 0;
i_2 = x_889;
const float2 x_503 = float2(x_185.x, x_451.z);
const int x_890 = obj.numbers[8];
obj.numbers[8] = 0;
obj.numbers[8] = x_890;
const float x_891 = color.y;
color.y = 0.0f;
color.y = x_891;
const float2 x_504 = float2(x_453.y, float2(0.0f, 0.0f).x);
const float x_892 = color.x;
color.x = 0.0f;
color.x = x_892;
const float3 x_505 = float3(x_504.x, x_504.y, x_504.x);
const float x_893 = color.z;
color.z = 0.0f;
color.z = x_893;
const float x_304 = color.z;
const float x_894 = color.x;
color.x = 0.0f;
color.x = x_894;
const float2 x_506 = float2(x_493.x, x_492.x);
const int x_895 = obj.numbers[4];
obj.numbers[4] = 0;
obj.numbers[4] = x_895;
const float x_896 = uv.y;
uv.y = 0.0f;
uv.y = x_896;
const float2 x_507 = float2(x_461.x, x_447.x);
const float x_897 = color.y;
color.y = 0.0f;
color.y = x_897;
color.z = (x_304 + float(x_301));
const float2 x_898 = uv;
uv = float2(0.0f, 0.0f);
uv = x_898;
const float x_899 = uv.x;
uv.x = 0.0f;
uv.x = x_899;
const float3 x_508 = float3(x_461.y, x_461.x, x_506.y);
const float x_900 = uv.x;
uv.x = 0.0f;
uv.x = x_900;
const float x_308 = uv.x;
const float x_901 = color.y;
color.y = 0.0f;
color.y = x_901;
const float3 x_509 = float3(x_503.y, x_503.x, x_448.z);
const float x_902 = uv.y;
uv.y = 0.0f;
uv.y = x_902;
const float x_310 = uv.y;
const float x_903 = uv.y;
uv.y = 0.0f;
uv.y = x_903;
const float x_904 = color.z;
color.z = 0.0f;
color.z = x_904;
const float3 x_510 = float3(float3(1.0f, 2.0f, 3.0f).y, x_485.y, x_485.z);
const float x_905 = color.z;
color.z = 0.0f;
color.z = x_905;
const int x_906 = i_2;
i_2 = 0;
i_2 = x_906;
const float2 x_511 = float2(x_485.z, x_485.y);
const float3 x_907 = color;
color = float3(0.0f, 0.0f, 0.0f);
color = x_907;
const float x_908 = uv.y;
uv.y = 0.0f;
uv.y = x_908;
const float3 x_512 = float3(x_455.y, x_455.y, x_455.y);
const int x_909 = obj.numbers[4];
obj.numbers[4] = 0;
obj.numbers[4] = x_909;
if ((abs((x_308 - x_310)) < 0.25f)) {
const float x_910 = uv.x;
uv.x = 0.0f;
uv.x = x_910;
const QuicksortObject x_911 = obj;
const int tint_symbol_75[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_76 = {tint_symbol_75};
obj = tint_symbol_76;
obj = x_911;
const float3 x_513 = float3(x_505.z, x_505.x, x_448.x);
const int x_912 = obj.numbers[8];
obj.numbers[8] = 0;
obj.numbers[8] = x_912;
const int x_317 = obj.numbers[9u];
const float3 x_514 = float3(x_474.y, x_474.y, x_474.y);
const float x_913 = uv.y;
uv.y = 0.0f;
uv.y = x_913;
const float x_320 = color.x;
const float x_914 = uv.y;
uv.y = 0.0f;
uv.y = x_914;
const float2 x_515 = float2(x_502.x, x_502.y);
const float x_915 = color.x;
color.x = 0.0f;
color.x = x_915;
const float3 x_916 = color;
color = float3(0.0f, 0.0f, 0.0f);
color = x_916;
const float2 x_516 = float2(x_452.x, x_452.x);
const float2 x_917 = uv;
uv = float2(0.0f, 0.0f);
uv = x_917;
const float x_918 = uv.x;
uv.x = 0.0f;
uv.x = x_918;
const float3 x_517 = float3(float2(0.0f, 0.0f).x, float2(0.0f, 0.0f).x, float2(0.0f, 0.0f).y);
color.x = (float(x_317) + x_320);
const float x_919 = color.x;
color.x = 0.0f;
color.x = x_919;
const float3 x_518 = float3(x_480.y, x_508.x, x_480.x);
const float x_920 = color.x;
color.x = 0.0f;
color.x = x_920;
}
const float x_921 = uv.y;
uv.y = 0.0f;
uv.y = x_921;
const float3 x_325 = color;
const float x_922 = uv[0];
uv[0] = 0.0f;
uv[0] = x_922;
const float3 x_519 = float3(x_447.x, x_446.x, x_446.y);
const float3 x_326 = normalize(x_325);
const float x_923 = uv.x;
uv.x = 0.0f;
uv.x = x_923;
const QuicksortObject x_924 = obj;
const int tint_symbol_77[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_78 = {tint_symbol_77};
obj = tint_symbol_78;
obj = x_924;
const QuicksortObject x_925 = obj;
const int tint_symbol_79[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_80 = {tint_symbol_79};
obj = tint_symbol_80;
obj = x_925;
const float x_926 = color.y;
color.y = 0.0f;
color.y = x_926;
const float2 x_520 = float2(x_506.y, x_519.y);
const float x_927 = color.y;
color.y = 0.0f;
color.y = x_927;
const float4 x_330 = float4(x_326.x, x_326.y, x_326.z, 1.0f);
const float x_928 = uv.y;
uv.y = 0.0f;
uv.y = x_928;
const float3 x_521 = float3(float3(1.0f, 2.0f, 3.0f).y, float3(1.0f, 2.0f, 3.0f).y, x_520.y);
const float x_929 = uv.x;
uv.x = 0.0f;
uv.x = x_929;
x_GLF_color = x_330;
const QuicksortObject x_930 = obj;
const int tint_symbol_81[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const QuicksortObject tint_symbol_82 = {tint_symbol_81};
obj = tint_symbol_82;
obj = x_930;
const float3 x_522 = float3(x_330.w, x_330.y, x_493.x);
const float x_931 = color.x;
color.x = 0.0f;
color.x = x_931;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_83 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_83;
}