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Some now pass, some still fail. If we fix bugs and they begin to pass, we have a better chance of noticing and marking the issues as fixed. Change-Id: I7278f960967a570ccde8865dcf2aa580235559bf Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54062 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: David Neto <dneto@google.com>
6 lines
224 B
WebGPU Shading Language
6 lines
224 B
WebGPU Shading Language
fn f() {
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let m : mat4x4<f32> = mat4x4<f32>(vec4<f32>(1.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0));
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let v1 : vec4<f32> = m[0];
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let a : f32 = v1[0];
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}
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