mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-15 17:45:58 +00:00
Bug: tint:978 Change-Id: I2b203e1eec53e70ab34d2063c3b49848bdacb780 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57708 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
27 lines
678 B
HLSL
27 lines
678 B
HLSL
struct FragmentInput {
|
|
float2 vUv;
|
|
};
|
|
struct FragmentOutput {
|
|
float4 color;
|
|
};
|
|
|
|
Texture2D depthMap : register(t5, space1);
|
|
SamplerState texSampler : register(s3, space1);
|
|
|
|
struct tint_symbol_2 {
|
|
float2 vUv : TEXCOORD2;
|
|
};
|
|
struct tint_symbol_3 {
|
|
float4 color : SV_Target0;
|
|
};
|
|
|
|
tint_symbol_3 main(tint_symbol_2 tint_symbol_1) {
|
|
const FragmentInput fIn = {tint_symbol_1.vUv};
|
|
const float tint_symbol = depthMap.Sample(texSampler, fIn.vUv).x;
|
|
const float3 color = float3(tint_symbol, tint_symbol, tint_symbol);
|
|
FragmentOutput fOut = (FragmentOutput)0;
|
|
fOut.color = float4(color, 1.0f);
|
|
const tint_symbol_3 tint_symbol_4 = {fOut.color};
|
|
return tint_symbol_4;
|
|
}
|