dawn-cmake/test/intrinsics/gen/textureLoad/6273b1.wgsl.expected.hlsl
Ben Clayton fd35aa8e47 Implement texture_depth_multisampled_2d
Implemented for all readers and writers.

Cleaned up some verbose code in sem::Function and the Inspector in the
process.

Fixed: tint:1032
Change-Id: Ia6f2f59e6d2e511c89160b97be990e8b7c9828d9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59664
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-07-26 22:19:48 +00:00

27 lines
472 B
HLSL

Texture2DMS<float4> arg_0 : register(t0, space1);
void textureLoad_6273b1() {
float res = arg_0.Load(int3(0, 0, 0), 1).x;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureLoad_6273b1();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_6273b1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_6273b1();
return;
}