mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-24 22:15:39 +00:00
Bug: tint:1013 Change-Id: I38fb8988e48ff5bbfc55f57e5e3fd3f9c3b361cd Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59662 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
31 lines
625 B
HLSL
31 lines
625 B
HLSL
intrinsics/gen/textureLoad/83cea4.wgsl:29:24 warning: use of deprecated intrinsic
|
|
var res: vec4<u32> = textureLoad(arg_0, 1);
|
|
^^^^^^^^^^^
|
|
|
|
Texture1D<uint4> arg_0 : register(t0, space1);
|
|
|
|
void textureLoad_83cea4() {
|
|
uint4 res = arg_0.Load(int2(1, 0));
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
tint_symbol vertex_main() {
|
|
textureLoad_83cea4();
|
|
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureLoad_83cea4();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
textureLoad_83cea4();
|
|
return;
|
|
}
|