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Wrap the texture expression in parentheses when it has lower precendence than the function call operator. Cast integer coordinates to unsigned integers as required by MSL. Fixed: tint:536 Change-Id: I957e6be3c51044959e25e0be96c2d2c65db18187 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53962 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
28 lines
762 B
Plaintext
28 lines
762 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol {
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float4 value [[position]];
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};
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void textureNumLayers_ee942f(texture2d_array<uint, access::write> tint_symbol_2) {
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int res = int(tint_symbol_2.get_array_size());
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}
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vertex tint_symbol vertex_main(texture2d_array<uint, access::write> tint_symbol_3 [[texture(0)]]) {
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textureNumLayers_ee942f(tint_symbol_3);
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tint_symbol const tint_symbol_1 = {.value=float4()};
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return tint_symbol_1;
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}
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fragment void fragment_main(texture2d_array<uint, access::write> tint_symbol_4 [[texture(0)]]) {
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textureNumLayers_ee942f(tint_symbol_4);
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return;
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}
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kernel void compute_main(texture2d_array<uint, access::write> tint_symbol_5 [[texture(0)]]) {
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textureNumLayers_ee942f(tint_symbol_5);
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return;
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}
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