dawn-cmake/test/intrinsics/gen/textureNumLevels/080d95.wgsl.expected.hlsl
Ben Clayton 5d2f34ecf2 writer/hlsl: Simplify emission logic, clean up output
And fix issues where global variables would not be emitted unless they were transitively referenced by an entry point.

This change requires crbug.com/tint/697 to be fixed before landing.

Change-Id: I712bd9d369e08c9a3cdfb0f114c3609584f91f28
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54241
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-06-16 09:19:36 +00:00

29 lines
547 B
HLSL

TextureCube<int4> arg_0 : register(t0, space1);
void textureNumLevels_080d95() {
int3 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureNumLevels_080d95();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureNumLevels_080d95();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_080d95();
return;
}