dawn-cmake/test/intrinsics/gen/textureNumLevels/1e6f3b.wgsl.expected.hlsl
Ben Clayton 9e0b3cceaf [intrinsics]: Add texture_1d level overloads
Spec changes:
https://github.com/gpuweb/gpuweb/pull/1938
https://github.com/gpuweb/gpuweb/pull/1923

Change-Id: Ib738e15a146d73a75213a17a53e89f98c16b80a4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58040
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-07-15 16:14:34 +00:00

29 lines
534 B
HLSL

Texture1D<uint4> arg_0 : register(t0, space1);
void textureNumLevels_1e6f3b() {
int2 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y);
int res = tint_tmp.y;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureNumLevels_1e6f3b();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureNumLevels_1e6f3b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_1e6f3b();
return;
}