dawn-cmake/test/intrinsics/gen/textureNumLevels/1e6f3b.wgsl.expected.msl
Ben Clayton 9e0b3cceaf [intrinsics]: Add texture_1d level overloads
Spec changes:
https://github.com/gpuweb/gpuweb/pull/1938
https://github.com/gpuweb/gpuweb/pull/1923

Change-Id: Ib738e15a146d73a75213a17a53e89f98c16b80a4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58040
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-07-15 16:14:34 +00:00

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureNumLevels_1e6f3b(texture1d<uint, access::sample> tint_symbol_2) {
int res = int(tint_symbol_2.get_num_mip_levels());
}
vertex tint_symbol vertex_main(texture1d<uint, access::sample> tint_symbol_3 [[texture(0)]]) {
textureNumLevels_1e6f3b(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main(texture1d<uint, access::sample> tint_symbol_4 [[texture(0)]]) {
textureNumLevels_1e6f3b(tint_symbol_4);
return;
}
kernel void compute_main(texture1d<uint, access::sample> tint_symbol_5 [[texture(0)]]) {
textureNumLevels_1e6f3b(tint_symbol_5);
return;
}