Ben Clayton 5d2f34ecf2 writer/hlsl: Simplify emission logic, clean up output
And fix issues where global variables would not be emitted unless they were transitively referenced by an entry point.

This change requires crbug.com/tint/697 to be fixed before landing.

Change-Id: I712bd9d369e08c9a3cdfb0f114c3609584f91f28
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54241
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-06-16 09:19:36 +00:00

28 lines
610 B
HLSL

Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompareLevel_f8121c() {
float res = arg_0.SampleCmpLevelZero(arg_1, float2(0.0f, 0.0f), 1.0f, int2(0, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureSampleCompareLevel_f8121c();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureSampleCompareLevel_f8121c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleCompareLevel_f8121c();
return;
}