David Neto 1e19b55d19 spirv-reader: switch to HLSL-style pipeline IO
- When storing to sample_mask output, write to the 0th element
- Only make a return struct if it has members
- Adjust type signedness coercion when loading special builtins.
- Adapt tests

- Update expectations for end-to-end tests

- Handle sample_mask with stride
  Input variables normally don't have layout. But they can have it
  up through SPIR-V 1.4.
  Handle this case in the SPIR-V reader, by seeing through the
  intermediate alias type created for the strided array type.

Bug: tint:508
Change-Id: I0f19dc1305d3f250dbbc0698a602288c34245274
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54743
Auto-Submit: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-06-17 09:10:04 +00:00

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureSampleCompareLevel_f8121c(depth2d<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
float res = tint_symbol_2.sample_compare(tint_symbol_3, float2(), 1.0f, level(0), int2());
}
vertex tint_symbol vertex_main(depth2d<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
textureSampleCompareLevel_f8121c(tint_symbol_4, tint_symbol_5);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main(depth2d<float, access::sample> tint_symbol_6 [[texture(0)]], sampler tint_symbol_7 [[sampler(1)]]) {
textureSampleCompareLevel_f8121c(tint_symbol_6, tint_symbol_7);
return;
}
kernel void compute_main(depth2d<float, access::sample> tint_symbol_8 [[texture(0)]], sampler tint_symbol_9 [[sampler(1)]]) {
textureSampleCompareLevel_f8121c(tint_symbol_8, tint_symbol_9);
return;
}