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- When storing to sample_mask output, write to the 0th element - Only make a return struct if it has members - Adjust type signedness coercion when loading special builtins. - Adapt tests - Update expectations for end-to-end tests - Handle sample_mask with stride Input variables normally don't have layout. But they can have it up through SPIR-V 1.4. Handle this case in the SPIR-V reader, by seeing through the intermediate alias type created for the strided array type. Bug: tint:508 Change-Id: I0f19dc1305d3f250dbbc0698a602288c34245274 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54743 Auto-Submit: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
28 lines
1000 B
Plaintext
28 lines
1000 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol {
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float4 value [[position]];
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};
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void textureSampleCompareLevel_f8121c(depth2d<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
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float res = tint_symbol_2.sample_compare(tint_symbol_3, float2(), 1.0f, level(0), int2());
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}
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vertex tint_symbol vertex_main(depth2d<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
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textureSampleCompareLevel_f8121c(tint_symbol_4, tint_symbol_5);
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tint_symbol const tint_symbol_1 = {.value=float4()};
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return tint_symbol_1;
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}
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fragment void fragment_main(depth2d<float, access::sample> tint_symbol_6 [[texture(0)]], sampler tint_symbol_7 [[sampler(1)]]) {
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textureSampleCompareLevel_f8121c(tint_symbol_6, tint_symbol_7);
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return;
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}
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kernel void compute_main(depth2d<float, access::sample> tint_symbol_8 [[texture(0)]], sampler tint_symbol_9 [[sampler(1)]]) {
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textureSampleCompareLevel_f8121c(tint_symbol_8, tint_symbol_9);
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return;
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}
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