mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-04 20:25:56 +00:00
And fix issues where global variables would not be emitted unless they were transitively referenced by an entry point. This change requires crbug.com/tint/697 to be fixed before landing. Change-Id: I712bd9d369e08c9a3cdfb0f114c3609584f91f28 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54241 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com>
28 lines
585 B
HLSL
28 lines
585 B
HLSL
TextureCubeArray<float4> arg_0 : register(t0, space1);
|
|
SamplerState arg_1 : register(s1, space1);
|
|
|
|
void textureSampleLevel_0bdd9a() {
|
|
float4 res = arg_0.SampleLevel(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
tint_symbol vertex_main() {
|
|
textureSampleLevel_0bdd9a();
|
|
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSampleLevel_0bdd9a();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
textureSampleLevel_0bdd9a();
|
|
return;
|
|
}
|