dawn-cmake/test/intrinsics/gen/textureSampleLevel/1bf73e.wgsl.expected.msl
Ben Clayton e4fd4a2ecd test/intrinsics/gen: Use '0' for level parameters
The level parameter needs to be zero for a number of texture overloads.
Bodging the template to emit 0 instead of 1 for any `level : i32` parameter is the easiest fix here.

Change-Id: I69222578efcd0d4f4f267fb59fec691b52786d9c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57301
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2021-07-08 21:04:53 +00:00

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureSampleLevel_1bf73e(depth2d_array<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
float res = tint_symbol_2.sample(tint_symbol_3, float2(), 1, level(0));
}
vertex tint_symbol vertex_main(depth2d_array<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
textureSampleLevel_1bf73e(tint_symbol_4, tint_symbol_5);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_6 [[texture(0)]], sampler tint_symbol_7 [[sampler(1)]]) {
textureSampleLevel_1bf73e(tint_symbol_6, tint_symbol_7);
return;
}
kernel void compute_main(depth2d_array<float, access::sample> tint_symbol_8 [[texture(0)]], sampler tint_symbol_9 [[sampler(1)]]) {
textureSampleLevel_1bf73e(tint_symbol_8, tint_symbol_9);
return;
}