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And fix issues where global variables would not be emitted unless they were transitively referenced by an entry point. This change requires crbug.com/tint/697 to be fixed before landing. Change-Id: I712bd9d369e08c9a3cdfb0f114c3609584f91f28 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54241 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com>
28 lines
568 B
HLSL
28 lines
568 B
HLSL
Texture3D<float4> arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSampleLevel_abfcc0() {
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float4 res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, 0.0f), 1.0f);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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textureSampleLevel_abfcc0();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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textureSampleLevel_abfcc0();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureSampleLevel_abfcc0();
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return;
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}
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