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And call these helpers instead of inlining complex statements. Cleans up output, and helps prevent for-loops decaying to while loops. Change-Id: I6ac31b18ce6c5fac0e54e982f7db3bb298f7edb2 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58060 Auto-Submit: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@chromium.org> Reviewed-by: David Neto <dneto@google.com>
31 lines
594 B
HLSL
31 lines
594 B
HLSL
float4 tint_unpack4x8unorm(uint param_0) {
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uint j = param_0;
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uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24);
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return float4(i) / 255.0;
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}
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void unpack4x8unorm_750c74() {
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float4 res = tint_unpack4x8unorm(1u);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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unpack4x8unorm_750c74();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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unpack4x8unorm_750c74();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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unpack4x8unorm_750c74();
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return;
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}
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