dawn-cmake/test/layout/storage/mat2x2/stride/16.spvasm.expected.wgsl
Ben Clayton 97668c8c37 reader/spirv: Handle the MatrixStride decoration
Add `transform::DecomposeStridedMatrix`, which replaces matrix members of storage or uniform buffer structures, that have a [[stride]] decoration, into an array
of N column vectors.

This is required to correctly handle `mat2x2` matrices in UBOs, as std140 rules will expect a default stride of 16 bytes, when in WGSL the default structure layout expects a stride of 8 bytes.

Bug: tint:1047
Change-Id: If5ca3c6ec087bbc1ac31a8d9a657b99bf34042a4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59840
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-07-27 08:17:29 +00:00

26 lines
605 B
WebGPU Shading Language

[[block]]
struct SSBO {
m : [[stride(16)]] array<vec2<f32>, 2>;
};
[[group(0), binding(0)]] var<storage, read_write> ssbo : SSBO;
fn arr_to_mat2x2_stride_16(arr : [[stride(16)]] array<vec2<f32>, 2>) -> mat2x2<f32> {
return mat2x2<f32>(arr[0u], arr[1u]);
}
fn mat2x2_stride_16_to_arr(mat : mat2x2<f32>) -> [[stride(16)]] array<vec2<f32>, 2> {
return [[stride(16)]] array<vec2<f32>, 2>(mat[0u], mat[1u]);
}
fn f_1() {
let x_15 : mat2x2<f32> = arr_to_mat2x2_stride_16(ssbo.m);
ssbo.m = mat2x2_stride_16_to_arr(x_15);
return;
}
[[stage(compute), workgroup_size(1, 1, 1)]]
fn f() {
f_1();
}