dawn-cmake/test/samples/cube.wgsl.expected.msl
James Price 851b18b2f2 writer/msl: Emit field designators for structures
This fixes constructors for structures that contain padding members
due to explicit layout attributes.

Also fix one test that was wrongly using an identity type constructor
for a structure.

Fixed: tint:853
Change-Id: I0a3e84fcd7c6a7f2ad92a4970ed11378e6ce2465
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53240
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-06-03 18:12:15 +00:00

45 lines
1.2 KiB
Plaintext

#include <metal_stdlib>
using namespace metal;
struct Uniforms {
/* 0x0000 */ float4x4 modelViewProjectionMatrix;
};
struct VertexInput {
float4 cur_position;
float4 color;
};
struct VertexOutput {
float4 vtxFragColor;
float4 Position;
};
struct tint_symbol_1 {
float4 cur_position [[attribute(0)]];
float4 color [[attribute(1)]];
};
struct tint_symbol_2 {
float4 vtxFragColor [[user(locn0)]];
float4 Position [[position]];
};
struct tint_symbol_4 {
float4 fragColor [[user(locn0)]];
};
struct tint_symbol_5 {
float4 value [[color(0)]];
};
vertex tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol [[stage_in]], constant Uniforms& uniforms [[buffer(0)]]) {
VertexInput const input = {.cur_position=tint_symbol.cur_position, .color=tint_symbol.color};
VertexOutput output = {};
output.Position = (uniforms.modelViewProjectionMatrix * input.cur_position);
output.vtxFragColor = input.color;
tint_symbol_2 const tint_symbol_6 = {.vtxFragColor=output.vtxFragColor, .Position=output.Position};
return tint_symbol_6;
}
fragment tint_symbol_5 frag_main(tint_symbol_4 tint_symbol_3 [[stage_in]]) {
float4 const fragColor = tint_symbol_3.fragColor;
tint_symbol_5 const tint_symbol_7 = {.value=fragColor};
return tint_symbol_7;
}