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This fixes constructors for structures that contain padding members due to explicit layout attributes. Also fix one test that was wrongly using an identity type constructor for a structure. Fixed: tint:853 Change-Id: I0a3e84fcd7c6a7f2ad92a4970ed11378e6ce2465 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53240 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
45 lines
1.2 KiB
Plaintext
45 lines
1.2 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct Uniforms {
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/* 0x0000 */ float4x4 modelViewProjectionMatrix;
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};
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struct VertexInput {
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float4 cur_position;
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float4 color;
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};
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struct VertexOutput {
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float4 vtxFragColor;
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float4 Position;
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};
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struct tint_symbol_1 {
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float4 cur_position [[attribute(0)]];
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float4 color [[attribute(1)]];
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};
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struct tint_symbol_2 {
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float4 vtxFragColor [[user(locn0)]];
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float4 Position [[position]];
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};
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struct tint_symbol_4 {
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float4 fragColor [[user(locn0)]];
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};
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struct tint_symbol_5 {
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float4 value [[color(0)]];
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};
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vertex tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol [[stage_in]], constant Uniforms& uniforms [[buffer(0)]]) {
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VertexInput const input = {.cur_position=tint_symbol.cur_position, .color=tint_symbol.color};
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VertexOutput output = {};
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output.Position = (uniforms.modelViewProjectionMatrix * input.cur_position);
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output.vtxFragColor = input.color;
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tint_symbol_2 const tint_symbol_6 = {.vtxFragColor=output.vtxFragColor, .Position=output.Position};
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return tint_symbol_6;
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}
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fragment tint_symbol_5 frag_main(tint_symbol_4 tint_symbol_3 [[stage_in]]) {
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float4 const fragColor = tint_symbol_3.fragColor;
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tint_symbol_5 const tint_symbol_7 = {.value=fragColor};
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return tint_symbol_7;
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}
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