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And fix issues where global variables would not be emitted unless they were transitively referenced by an entry point. This change requires crbug.com/tint/697 to be fixed before landing. Change-Id: I712bd9d369e08c9a3cdfb0f114c3609584f91f28 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54241 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com>
22 lines
600 B
HLSL
22 lines
600 B
HLSL
struct FragmentInputs {
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float4 position;
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bool front_facing;
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uint sample_index;
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uint sample_mask;
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};
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struct tint_symbol_1 {
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float4 position : SV_Position;
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bool front_facing : SV_IsFrontFace;
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uint sample_index : SV_SampleIndex;
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uint sample_mask : SV_Coverage;
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};
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void main(tint_symbol_1 tint_symbol) {
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const FragmentInputs inputs = {tint_symbol.position, tint_symbol.front_facing, tint_symbol.sample_index, tint_symbol.sample_mask};
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if (inputs.front_facing) {
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const float4 foo = inputs.position;
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const uint bar = (inputs.sample_index + inputs.sample_mask);
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}
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return;
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}
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