mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-14 19:31:25 +00:00
Add a config parameter for the CanonicalizeEntryPoint transform that selects between emitting builtins as parameters (for MSL) or struct members (for HLSL). This fixes all of the shader IO issues in Tint's E2E tests for MSL. Fixed: tint:817 Change-Id: Ieb31cdbd2e4d96ac41f8d8515fd07ead8241d770 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53282 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com>
35 lines
1.0 KiB
Plaintext
35 lines
1.0 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct FragmentInputs0 {
|
|
float4 position;
|
|
int loc0;
|
|
};
|
|
struct FragmentInputs1 {
|
|
float4 loc3;
|
|
uint sample_mask;
|
|
};
|
|
struct tint_symbol_4 {
|
|
int loc0 [[user(locn0)]];
|
|
uint loc1 [[user(locn1)]];
|
|
float loc2 [[user(locn2)]];
|
|
float4 loc3 [[user(locn3)]];
|
|
};
|
|
|
|
fragment void tint_symbol(float4 tint_symbol_2 [[position]], bool front_facing [[front_facing]], uint sample_index [[sample_id]], uint tint_symbol_3 [[sample_mask]], tint_symbol_4 tint_symbol_1 [[stage_in]]) {
|
|
FragmentInputs0 const inputs0 = {.position=tint_symbol_2, .loc0=tint_symbol_1.loc0};
|
|
uint const loc1 = tint_symbol_1.loc1;
|
|
FragmentInputs1 const inputs1 = {.loc3=tint_symbol_1.loc3, .sample_mask=tint_symbol_3};
|
|
float const loc2 = tint_symbol_1.loc2;
|
|
if (front_facing) {
|
|
float4 const foo = inputs0.position;
|
|
uint const bar = (sample_index + inputs1.sample_mask);
|
|
int const i = inputs0.loc0;
|
|
uint const u = loc1;
|
|
float const f = loc2;
|
|
float4 const v = inputs1.loc3;
|
|
}
|
|
return;
|
|
}
|
|
|