mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-14 19:31:25 +00:00
For structures and arrays. This behaves identically to the per-element zero-initialization, but can be significantly less verbose. Change-Id: I380ef86f16c2b3f37a9de2820e707f368955b761 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56764 Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: David Neto <dneto@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
38 lines
895 B
HLSL
38 lines
895 B
HLSL
struct Interface {
|
|
int i;
|
|
uint u;
|
|
int4 vi;
|
|
uint4 vu;
|
|
float4 pos;
|
|
};
|
|
struct tint_symbol {
|
|
int i : TEXCOORD0;
|
|
uint u : TEXCOORD1;
|
|
int4 vi : TEXCOORD2;
|
|
uint4 vu : TEXCOORD3;
|
|
float4 pos : SV_Position;
|
|
};
|
|
|
|
tint_symbol vert_main() {
|
|
const Interface tint_symbol_1 = (Interface)0;
|
|
const tint_symbol tint_symbol_5 = {tint_symbol_1.i, tint_symbol_1.u, tint_symbol_1.vi, tint_symbol_1.vu, tint_symbol_1.pos};
|
|
return tint_symbol_5;
|
|
}
|
|
|
|
struct tint_symbol_3 {
|
|
int i : TEXCOORD0;
|
|
uint u : TEXCOORD1;
|
|
int4 vi : TEXCOORD2;
|
|
uint4 vu : TEXCOORD3;
|
|
float4 pos : SV_Position;
|
|
};
|
|
struct tint_symbol_4 {
|
|
int value : SV_Target0;
|
|
};
|
|
|
|
tint_symbol_4 frag_main(tint_symbol_3 tint_symbol_2) {
|
|
const Interface inputs = {tint_symbol_2.i, tint_symbol_2.u, tint_symbol_2.vi, tint_symbol_2.vu, tint_symbol_2.pos};
|
|
const tint_symbol_4 tint_symbol_6 = {inputs.i};
|
|
return tint_symbol_6;
|
|
}
|