dawn-cmake/test/shader_io/invariant_struct_member.wgsl
James Price fcc0de0b86 wgsl: Implement invariant attribute
Make sure the other backends ICE on unrecognized attributes.

Add E2E tests, currently skipped for the other backends.

Bug: tint:772
Change-Id: I4e68d111ff79b19ebb6c574058a91debcb746011
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57642
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-12 12:28:52 +00:00

9 lines
124 B
WebGPU Shading Language

struct Out {
[[builtin(position), invariant]] pos : vec4<f32>;
};
[[stage(vertex)]]
fn main() -> Out {
return Out();
}