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Arrays can be extremely large, and having the load and store functions unroll the elements can make the complier explode. Fixed: chromium:1229233 Change-Id: Ieb5654254e16f5ce724a205d21d954ef9a0cd053 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58382 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@chromium.org> Reviewed-by: David Neto <dneto@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
29 lines
657 B
HLSL
29 lines
657 B
HLSL
struct S {
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float f;
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uint u;
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float4 v;
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};
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RWByteAddressBuffer output : register(u0, space0);
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struct tint_symbol_1 {
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float f : TEXCOORD0;
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uint u : TEXCOORD1;
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float4 v : SV_Position;
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};
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void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, S value) {
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buffer.Store((offset + 0u), asuint(value.f));
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buffer.Store((offset + 4u), asuint(value.u));
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buffer.Store4((offset + 128u), asuint(value.v));
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}
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void frag_main(tint_symbol_1 tint_symbol) {
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const S input = {tint_symbol.f, tint_symbol.u, tint_symbol.v};
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const float f = input.f;
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const uint u = input.u;
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const float4 v = input.v;
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tint_symbol_2(output, 0u, input);
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return;
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}
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