dawn-cmake/test/shader_io/shared_struct_storage_buffer.wgsl.expected.msl
Ben Clayton 885488da41 writer/msl: Use UniqueIdentifier() for padding field names
UniqueIdentifier() will generate a program-global unique symbol.

MslGeneratorImplTest.AttemptTintPadSymbolCollision tests for collisions with the field names.
TextGeneratorTest.UniqueIdentifier_ConflictWithExisting tests for collisions between general symbols.

Fixed: tint:654
Change-Id: If2ba75d04ff0e2a9975e878596ac114d51adcd46
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56580
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-06-30 16:01:40 +00:00

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#include <metal_stdlib>
using namespace metal;
struct S {
/* 0x0000 */ float f;
/* 0x0004 */ uint u;
/* 0x0008 */ int8_t tint_pad[120];
/* 0x0080 */ packed_float4 v;
/* 0x0090 */ int8_t tint_pad_1[112];
};
struct tint_symbol_2 {
float f [[user(locn0)]];
uint u [[user(locn1)]];
};
fragment void frag_main(float4 tint_symbol_1 [[position]], tint_symbol_2 tint_symbol [[stage_in]], device S& output [[buffer(0)]]) {
S const input = {.f=tint_symbol.f, .u=tint_symbol.u, .v=tint_symbol_1};
float const f = input.f;
uint const u = input.u;
float4 const v = input.v;
output = input;
return;
}