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And fix issues where global variables would not be emitted unless they were transitively referenced by an entry point. This change requires crbug.com/tint/697 to be fixed before landing. Change-Id: I712bd9d369e08c9a3cdfb0f114c3609584f91f28 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54241 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com>
19 lines
524 B
HLSL
19 lines
524 B
HLSL
struct VertexInputs {
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uint vertex_index;
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uint instance_index;
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};
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struct tint_symbol_1 {
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uint vertex_index : SV_VertexID;
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uint instance_index : SV_InstanceID;
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};
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struct tint_symbol_2 {
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float4 value : SV_Position;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const VertexInputs inputs = {tint_symbol.vertex_index, tint_symbol.instance_index};
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const uint foo = (inputs.vertex_index + inputs.instance_index);
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const tint_symbol_2 tint_symbol_3 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_3;
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}
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