dawn-cmake/test/shader_io/vertex_input_builtins_struct.wgsl.expected.msl
James Price 7697c31e84 writer/msl: Emit builtins as parameters
Add a config parameter for the CanonicalizeEntryPoint transform that
selects between emitting builtins as parameters (for MSL) or struct
members (for HLSL).

This fixes all of the shader IO issues in Tint's E2E tests for MSL.

Fixed: tint:817
Change-Id: Ieb31cdbd2e4d96ac41f8d8515fd07ead8241d770
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53282
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
2021-06-04 14:40:28 +00:00

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#include <metal_stdlib>
using namespace metal;
struct VertexInputs {
uint vertex_index;
uint instance_index;
};
struct tint_symbol_4 {
float4 value [[position]];
};
vertex tint_symbol_4 tint_symbol(uint tint_symbol_2 [[vertex_id]], uint tint_symbol_3 [[instance_id]]) {
VertexInputs const inputs = {.vertex_index=tint_symbol_2, .instance_index=tint_symbol_3};
uint const foo = (inputs.vertex_index + inputs.instance_index);
tint_symbol_4 const tint_symbol_5 = {.value=float4()};
return tint_symbol_5;
}