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Spread the array zeroing across as many workgroup invocations as possible. Bug: tint:910 Change-Id: I1cb5a6aaafd2a0a4093ea3b9797c173378bc5605 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60203 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: David Neto <dneto@google.com>
34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 19
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpName %v "v"
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OpName %tint_symbol "tint_symbol"
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OpName %main "main"
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OpDecorate %tint_symbol BuiltIn LocalInvocationIndex
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%float = OpTypeFloat 32
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%v3float = OpTypeVector %float 3
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%mat2v3float = OpTypeMatrix %v3float 2
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%_ptr_Workgroup_mat2v3float = OpTypePointer Workgroup %mat2v3float
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%v = OpVariable %_ptr_Workgroup_mat2v3float Workgroup
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%uint = OpTypeInt 32 0
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%_ptr_Input_uint = OpTypePointer Input %uint
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%tint_symbol = OpVariable %_ptr_Input_uint Input
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%13 = OpConstantNull %mat2v3float
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%uint_2 = OpConstant %uint 2
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%uint_264 = OpConstant %uint 264
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%main = OpFunction %void None %9
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%12 = OpLabel
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OpStore %v %13
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OpControlBarrier %uint_2 %uint_2 %uint_264
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%18 = OpLoad %mat2v3float %v
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OpReturn
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OpFunctionEnd
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