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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
169 lines
3.5 KiB
HLSL
169 lines
3.5 KiB
HLSL
struct tmp_struct {
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int nmb[1];
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};
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cbuffer cbuffer_x_11 : register(b0, space0) {
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uint4 x_11[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int x_24[1] = (int[1])0;
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bool x_68 = false;
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int x_17 = 0;
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int x_18 = 0;
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int x_19 = 0;
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int x_20 = 0;
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bool x_69 = false;
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float tmp_float = 0.0f;
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float3 color = float3(0.0f, 0.0f, 0.0f);
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while (true) {
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int x_25 = 0;
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float3 x_101 = float3(0.0f, 0.0f, 0.0f);
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bool x_79_phi = false;
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int x_26_phi = 0;
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const float x_75 = asfloat(x_11[0].y);
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tmp_float = x_75;
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const float3 x_76 = float3(x_75, x_75, x_75);
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color = x_76;
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const int tint_symbol_3[1] = {0};
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const tmp_struct tint_symbol_4 = {tint_symbol_3};
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x_24 = tint_symbol_4.nmb;
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x_68 = false;
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x_79_phi = false;
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while (true) {
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int x_21_phi = 0;
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int x_25_phi = 0;
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bool x_93_phi = false;
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const bool x_79 = x_79_phi;
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x_18 = 1;
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x_21_phi = 1;
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while (true) {
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const int x_21 = x_21_phi;
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x_25_phi = 0;
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x_93_phi = x_79;
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if ((x_21 > 10)) {
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} else {
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break;
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}
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const int x_22 = (x_21 - 1);
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x_19 = x_22;
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const int x_23 = x_24[x_22];
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if ((x_23 == 1)) {
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x_68 = true;
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x_17 = 1;
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x_25_phi = 1;
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x_93_phi = true;
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break;
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}
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x_18 = x_22;
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{
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x_21_phi = x_22;
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}
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}
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x_25 = x_25_phi;
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const bool x_93 = x_93_phi;
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x_26_phi = x_25;
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if (x_93) {
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break;
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}
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x_68 = true;
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x_17 = -1;
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x_26_phi = -1;
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break;
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{
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x_79_phi = false;
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}
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}
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const int x_26 = x_26_phi;
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x_20 = x_26;
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if ((x_26 == -1)) {
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discard;
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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const float2 x_100 = (float2(x_76.y, x_76.z) + float2(1.0f, 1.0f));
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x_101 = float3(x_76.x, x_100.x, x_100.y);
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color = x_101;
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const float x_103 = asfloat(x_11[0].x);
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if ((x_103 > 1.0f)) {
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x_69 = true;
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break;
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}
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}
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x_GLF_color = float4(x_101.x, x_101.y, x_101.z, 1.0f);
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x_69 = true;
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break;
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_5;
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}
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int binarySearch_struct_tmp_struct_i1_1_1_(inout tmp_struct obj) {
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bool x_112 = false;
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int x_16 = 0;
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int one = 0;
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int zero = 0;
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int x_27 = 0;
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bool x_114_phi = false;
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int x_28_phi = 0;
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x_114_phi = false;
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while (true) {
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int x_15_phi = 0;
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int x_27_phi = 0;
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bool x_128_phi = false;
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const bool x_114 = x_114_phi;
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one = 1;
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x_15_phi = 1;
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while (true) {
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const int x_15 = x_15_phi;
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x_27_phi = 0;
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x_128_phi = x_114;
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if ((x_15 > 10)) {
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} else {
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break;
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}
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const int x_13 = (x_15 - 1);
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zero = x_13;
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const int x_14 = obj.nmb[x_13];
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if ((x_14 == 1)) {
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x_112 = true;
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x_16 = 1;
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x_27_phi = 1;
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x_128_phi = true;
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break;
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}
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one = x_13;
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{
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x_15_phi = x_13;
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}
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}
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x_27 = x_27_phi;
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const bool x_128 = x_128_phi;
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x_28_phi = x_27;
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if (x_128) {
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break;
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}
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x_112 = true;
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x_16 = -1;
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x_28_phi = -1;
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break;
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{
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x_114_phi = false;
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}
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}
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return x_28_phi;
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}
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