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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
99 lines
2.3 KiB
HLSL
99 lines
2.3 KiB
HLSL
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float func_() {
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int x = 0;
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const float x_99 = gl_FragCoord.x;
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if ((x_99 < 1.0f)) {
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return 5.0f;
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}
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const float x_104 = asfloat(x_7[0].x);
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const float x_106 = asfloat(x_7[0].y);
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if ((x_104 > x_106)) {
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return 1.0f;
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}
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const float x_111 = asfloat(x_7[0].x);
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x = int(x_111);
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const float x_114 = asfloat(x_7[0].x);
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x = (x + (int(clamp(x_114, 0.0f, 1.0f)) * 3));
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return (5.0f + float(x));
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}
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void main_1() {
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int i = 0;
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int j = 0;
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float2 data[17] = (float2[17])0;
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i = 0;
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while (true) {
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const int x_48 = i;
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const float x_50 = asfloat(x_7[0].x);
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if ((x_48 < (4 + int(x_50)))) {
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} else {
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break;
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}
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const float x_56 = gl_FragCoord.x;
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if ((x_56 >= 0.0f)) {
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j = 0;
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while (true) {
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bool x_81 = false;
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bool x_82_phi = false;
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if ((j < 4)) {
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} else {
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break;
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}
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const int x_67 = j;
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const int x_69 = i;
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const float x_71 = func_();
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data[((4 * x_67) + x_69)].x = x_71;
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const float x_74 = data[0].x;
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const bool x_75 = (x_74 == 5.0f);
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x_82_phi = x_75;
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if (!(x_75)) {
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const float x_80 = data[15].x;
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x_81 = (x_80 == 5.0f);
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x_82_phi = x_81;
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}
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if (x_82_phi) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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const float x_87 = asfloat(x_7[0].x);
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const float x_89 = asfloat(x_7[0].y);
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if ((x_87 > x_89)) {
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return;
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}
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{
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j = (j + 1);
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}
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}
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}
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{
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i = (i + 1);
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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}
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