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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
97 lines
2.0 KiB
HLSL
97 lines
2.0 KiB
HLSL
static int data[9] = (int[9])0;
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static int temp[7] = (int[7])0;
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float func_i1_(inout int a) {
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int b = 0;
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int i = 0;
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bool x_115 = false;
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bool x_116_phi = false;
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b = 0;
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data[0] = 5;
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data[2] = 0;
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data[4] = 0;
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data[6] = 0;
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data[8] = 0;
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const float x_71 = gl_FragCoord.x;
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if ((x_71 >= 0.0f)) {
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while (true) {
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const int x_79 = b;
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const int x_80 = a;
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if ((x_79 <= x_80)) {
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} else {
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break;
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}
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if ((b <= 5)) {
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const int x_87 = b;
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const int x_90 = data[b];
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temp[x_87] = x_90;
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b = (b + 2);
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}
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}
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}
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i = 0;
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{
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for(; (i < 3); i = (i + 1)) {
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const int x_101 = i;
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const int x_103 = temp[0];
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data[x_101] = (x_103 + 1);
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}
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}
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const int x_109 = temp[0];
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const bool x_110 = (x_109 == 5);
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x_116_phi = x_110;
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if (x_110) {
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const int x_114 = data[0];
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x_115 = (x_114 == 6);
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x_116_phi = x_115;
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}
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if (x_116_phi) {
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return 1.0f;
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} else {
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return 0.0f;
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}
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return 0.0f;
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}
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void main_1() {
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int i_1 = 0;
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int param = 0;
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int param_1 = 0;
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i_1 = 0;
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{
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for(; (i_1 < 6); i_1 = (i_1 + 1)) {
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param = i_1;
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const float x_55 = func_i1_(param);
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param_1 = i_1;
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const float x_57 = func_i1_(param_1);
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if ((x_57 == 1.0f)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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