Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

97 lines
2.0 KiB
HLSL

static int data[9] = (int[9])0;
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static int temp[7] = (int[7])0;
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float func_i1_(inout int a) {
int b = 0;
int i = 0;
bool x_115 = false;
bool x_116_phi = false;
b = 0;
data[0] = 5;
data[2] = 0;
data[4] = 0;
data[6] = 0;
data[8] = 0;
const float x_71 = gl_FragCoord.x;
if ((x_71 >= 0.0f)) {
while (true) {
const int x_79 = b;
const int x_80 = a;
if ((x_79 <= x_80)) {
} else {
break;
}
if ((b <= 5)) {
const int x_87 = b;
const int x_90 = data[b];
temp[x_87] = x_90;
b = (b + 2);
}
}
}
i = 0;
{
for(; (i < 3); i = (i + 1)) {
const int x_101 = i;
const int x_103 = temp[0];
data[x_101] = (x_103 + 1);
}
}
const int x_109 = temp[0];
const bool x_110 = (x_109 == 5);
x_116_phi = x_110;
if (x_110) {
const int x_114 = data[0];
x_115 = (x_114 == 6);
x_116_phi = x_115;
}
if (x_116_phi) {
return 1.0f;
} else {
return 0.0f;
}
return 0.0f;
}
void main_1() {
int i_1 = 0;
int param = 0;
int param_1 = 0;
i_1 = 0;
{
for(; (i_1 < 6); i_1 = (i_1 + 1)) {
param = i_1;
const float x_55 = func_i1_(param);
param_1 = i_1;
const float x_57 = func_i1_(param_1);
if ((x_57 == 1.0f)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}