Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

65 lines
1.3 KiB
WebGPU Shading Language

type RTArr = [[stride(4)]] array<i32>;
[[block]]
struct doesNotMatter {
global_seed : i32;
data : RTArr;
};
[[block]]
struct buf1 {
injectionSwitch : vec2<f32>;
};
var<private> gl_LocalInvocationID : vec3<u32>;
[[group(0), binding(0)]] var<storage, read_write> x_7 : doesNotMatter;
[[group(0), binding(1)]] var<uniform> x_10 : buf1;
fn main_1() {
var lid : i32;
var val : i32;
var i : i32;
let x_40 : u32 = gl_LocalInvocationID.x;
lid = bitcast<i32>(x_40);
let x_43 : i32 = x_7.global_seed;
val = x_43;
i = 0;
loop {
let x_48 : i32 = i;
if ((x_48 < 2)) {
} else {
break;
}
let x_51 : i32 = lid;
if ((x_51 > 0)) {
let x_55 : i32 = lid;
let x_58 : i32 = x_7.data[(x_55 - 1)];
let x_59 : i32 = val;
val = (x_59 + x_58);
let x_62 : f32 = x_10.injectionSwitch.x;
if ((x_62 > 100.0)) {
break;
}
}
workgroupBarrier();
continuing {
let x_66 : i32 = i;
i = (x_66 + 1);
}
}
let x_68 : i32 = lid;
if ((x_68 == 0)) {
x_7.data[0] = 42;
}
return;
}
[[stage(compute), workgroup_size(16, 1, 1)]]
fn main([[builtin(local_invocation_id)]] gl_LocalInvocationID_param : vec3<u32>) {
gl_LocalInvocationID = gl_LocalInvocationID_param;
main_1();
}