Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

66 lines
2.2 KiB
HLSL

cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[3];
};
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int numbers[3] = (int[3])0;
float2 a = float2(0.0f, 0.0f);
float b = 0.0f;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_38 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_40 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
numbers[x_38] = x_40;
const int x_43 = asint(x_6[1].x);
const int x_45 = asint(x_6[1].x);
numbers[x_43] = x_45;
const int x_48 = asint(x_6[2].x);
const int x_50 = asint(x_6[2].x);
numbers[x_48] = x_50;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_53 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const float x_56 = asfloat(x_9[2].x);
const int x_60 = numbers[((0.0f < x_56) ? 1 : 2)];
a = float2(float(x_53), float(x_60));
const float2 x_63 = a;
const float x_65 = asfloat(x_9[1].x);
const float x_67 = asfloat(x_9[1].x);
b = dot(x_63, float2(x_65, x_67));
const float x_70 = b;
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const float x_72 = asfloat(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
if ((x_70 == x_72)) {
const int x_78 = asint(x_6[1].x);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_81 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const int x_84 = asint(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
const int x_87 = asint(x_6[1].x);
x_GLF_color = float4(float(x_78), float(x_81), float(x_84), float(x_87));
} else {
const uint scalar_offset_6 = ((16u * uint(0))) / 4;
const int x_91 = asint(x_6[scalar_offset_6 / 4][scalar_offset_6 % 4]);
const float x_92 = float(x_91);
x_GLF_color = float4(x_92, x_92, x_92, x_92);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}