Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

78 lines
2.8 KiB
HLSL

cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[12];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_15 : register(b0, space0) {
uint4 x_15[1];
};
void main_1() {
float3x4 m0 = float3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float3x4 m1 = float3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float3 undefined = float3(0.0f, 0.0f, 0.0f);
float3 defined = float3(0.0f, 0.0f, 0.0f);
float4 v0 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 v2 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 v3 = float4(0.0f, 0.0f, 0.0f, 0.0f);
const int x_17 = asint(x_6[4].x);
const int x_18 = asint(x_6[5].x);
const int x_19 = asint(x_6[6].x);
const int x_20 = asint(x_6[10].x);
const int x_21 = asint(x_6[7].x);
const int x_22 = asint(x_6[8].x);
const int x_23 = asint(x_6[11].x);
const int x_24 = asint(x_6[1].x);
const int x_25 = asint(x_6[2].x);
const int x_26 = asint(x_6[3].x);
m0 = float3x4(float4(float(x_17), float(x_18), float(x_19), 4.0f), float4(float(x_20), float(x_21), float(x_22), 8.0f), float4(float(x_23), float(x_24), float(x_25), float(x_26)));
const int x_27 = asint(x_6[4].x);
const float x_104 = float(x_27);
m1 = float3x4(float4(x_104, 0.0f, 0.0f, 0.0f), float4(0.0f, x_104, 0.0f, 0.0f), float4(0.0f, 0.0f, x_104, 0.0f));
undefined = ldexp(float3(1.0f, 1.0f, 1.0f), int3(500, 500, 500));
const int x_28 = asint(x_6[4].x);
const float x_111 = float(x_28);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_29 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
defined = ldexp(float3(x_111, x_111, x_111), int3(x_29, x_29, x_29));
v0 = mul(undefined, m0);
v1 = mul(undefined, m1);
v2 = mul(defined, m0);
v3 = mul(defined, m1);
const float x_129 = v2.x;
const float x_131 = v3.x;
if ((x_129 > x_131)) {
const int x_30 = asint(x_6[4].x);
const int x_31 = asint(x_6[9].x);
const int x_32 = asint(x_6[9].x);
const int x_33 = asint(x_6[4].x);
x_GLF_color = float4(float(x_30), float(x_31), float(x_32), float(x_33));
} else {
const int x_34 = asint(x_6[9].x);
const float x_146 = float(x_34);
x_GLF_color = float4(x_146, x_146, x_146, x_146);
}
const float x_149 = v0.x;
const float x_151 = v1.x;
if ((x_149 < x_151)) {
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_156 = asfloat(x_15[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_GLF_color.y = x_156;
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}