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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
103 lines
2.5 KiB
HLSL
103 lines
2.5 KiB
HLSL
void set_float4(inout float4 vec, int idx, float val) {
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vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
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}
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4 c = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int a = 0;
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int i1 = 0;
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int i2 = 0;
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int i3 = 0;
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int i4 = 0;
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int i5 = 0;
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int i6 = 0;
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int i7 = 0;
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int i8_1 = 0;
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c = float4(0.0f, 0.0f, 0.0f, 1.0f);
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a = 0;
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while (true) {
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while (true) {
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set_float4(c, a, 1.0f);
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i1 = 0;
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{
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for(; (i1 < 1); i1 = (i1 + 1)) {
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i2 = 0;
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{
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for(; (i2 < 1); i2 = (i2 + 1)) {
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i3 = 0;
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{
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for(; (i3 < 1); i3 = (i3 + 1)) {
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i4 = 0;
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{
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for(; (i4 < 1); i4 = (i4 + 1)) {
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i5 = 0;
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{
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for(; (i5 < 1); i5 = (i5 + 1)) {
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i6 = 0;
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{
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for(; (i6 < 1); i6 = (i6 + 1)) {
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i7 = 0;
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{
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for(; (i7 < 1); i7 = (i7 + 1)) {
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i8_1 = 0;
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{
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for(; (i8_1 < 17); i8_1 = (i8_1 + 1)) {
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a = (a + 1);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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{
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const float x_123 = gl_FragCoord.x;
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if ((x_123 < -1.0f)) {
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} else {
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break;
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}
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}
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}
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{
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const float x_126 = gl_FragCoord.y;
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if ((x_126 < -1.0f)) {
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} else {
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break;
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}
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}
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}
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x_GLF_color = c;
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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