Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

103 lines
2.5 KiB
HLSL

void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 c = float4(0.0f, 0.0f, 0.0f, 0.0f);
int a = 0;
int i1 = 0;
int i2 = 0;
int i3 = 0;
int i4 = 0;
int i5 = 0;
int i6 = 0;
int i7 = 0;
int i8_1 = 0;
c = float4(0.0f, 0.0f, 0.0f, 1.0f);
a = 0;
while (true) {
while (true) {
set_float4(c, a, 1.0f);
i1 = 0;
{
for(; (i1 < 1); i1 = (i1 + 1)) {
i2 = 0;
{
for(; (i2 < 1); i2 = (i2 + 1)) {
i3 = 0;
{
for(; (i3 < 1); i3 = (i3 + 1)) {
i4 = 0;
{
for(; (i4 < 1); i4 = (i4 + 1)) {
i5 = 0;
{
for(; (i5 < 1); i5 = (i5 + 1)) {
i6 = 0;
{
for(; (i6 < 1); i6 = (i6 + 1)) {
i7 = 0;
{
for(; (i7 < 1); i7 = (i7 + 1)) {
i8_1 = 0;
{
for(; (i8_1 < 17); i8_1 = (i8_1 + 1)) {
a = (a + 1);
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
{
const float x_123 = gl_FragCoord.x;
if ((x_123 < -1.0f)) {
} else {
break;
}
}
}
{
const float x_126 = gl_FragCoord.y;
if ((x_126 < -1.0f)) {
} else {
break;
}
}
}
x_GLF_color = c;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}