mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-15 20:01:22 +00:00
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
77 lines
2.6 KiB
HLSL
77 lines
2.6 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
|
|
uint4 x_6[2];
|
|
};
|
|
cbuffer cbuffer_x_9 : register(b1, space0) {
|
|
uint4 x_9[3];
|
|
};
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
float sums[3] = (float[3])0;
|
|
int i = 0;
|
|
float2x4 indexable = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
|
const float x_40 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
|
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
|
const float x_42 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
|
const float x_44 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
|
const float tint_symbol_4[3] = {x_40, x_42, x_44};
|
|
sums = tint_symbol_4;
|
|
i = 0;
|
|
while (true) {
|
|
const int x_50 = i;
|
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
|
const int x_52 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
|
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
|
|
const int x_54 = asint(x_9[scalar_offset_4 / 4][scalar_offset_4 % 4]);
|
|
if ((x_50 < clamp(x_52, x_54, 2))) {
|
|
} else {
|
|
break;
|
|
}
|
|
const int x_59 = asint(x_9[2].x);
|
|
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
|
|
const float x_61 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
|
|
const int x_65 = i;
|
|
const int x_67 = asint(x_9[1].x);
|
|
indexable = float2x4(float4(x_61, 0.0f, 0.0f, 0.0f), float4(0.0f, x_61, 0.0f, 0.0f));
|
|
const float x_69 = indexable[x_65][x_67];
|
|
const float x_71 = sums[x_59];
|
|
sums[x_59] = (x_71 + x_69);
|
|
{
|
|
i = (i + 1);
|
|
}
|
|
}
|
|
const int x_77 = asint(x_9[2].x);
|
|
const float x_79 = sums[x_77];
|
|
const float x_81 = asfloat(x_6[1].x);
|
|
if ((x_79 == x_81)) {
|
|
const uint scalar_offset_6 = ((16u * uint(0))) / 4;
|
|
const int x_87 = asint(x_9[scalar_offset_6 / 4][scalar_offset_6 % 4]);
|
|
const int x_90 = asint(x_9[1].x);
|
|
const int x_93 = asint(x_9[1].x);
|
|
const uint scalar_offset_7 = ((16u * uint(0))) / 4;
|
|
const int x_96 = asint(x_9[scalar_offset_7 / 4][scalar_offset_7 % 4]);
|
|
x_GLF_color = float4(float(x_87), float(x_90), float(x_93), float(x_96));
|
|
} else {
|
|
const int x_100 = asint(x_9[1].x);
|
|
const float x_101 = float(x_100);
|
|
x_GLF_color = float4(x_101, x_101, x_101, x_101);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
tint_symbol main() {
|
|
main_1();
|
|
const main_out tint_symbol_1 = {x_GLF_color};
|
|
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
|
|
return tint_symbol_5;
|
|
}
|