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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
120 lines
2.3 KiB
HLSL
120 lines
2.3 KiB
HLSL
struct Array {
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int values[2];
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};
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cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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bool x_50 = false;
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int x_15 = 0;
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int x_16 = 0;
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Array param = (Array)0;
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int x_19 = 0;
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int x_20_phi = 0;
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const int tint_symbol_3[2] = {0, 0};
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const Array tint_symbol_4 = {tint_symbol_3};
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param = tint_symbol_4;
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x_50 = false;
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while (true) {
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int x_19_phi = 0;
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bool x_63_phi = false;
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while (true) {
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const int x_17 = asint(x_8[0].x);
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const int x_18 = param.values[x_17];
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if ((x_18 == 1)) {
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x_50 = true;
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x_15 = 1;
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x_19_phi = 1;
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x_63_phi = true;
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break;
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}
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x_19_phi = 0;
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x_63_phi = false;
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break;
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}
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x_19 = x_19_phi;
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const bool x_63 = x_63_phi;
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x_20_phi = x_19;
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if (x_63) {
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break;
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}
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x_50 = true;
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x_15 = 1;
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x_20_phi = 1;
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break;
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}
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const int x_20 = x_20_phi;
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x_16 = x_20;
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if ((x_20 == 1)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_5;
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}
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int func_struct_Array_i1_2_1_(inout Array a) {
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bool x_70 = false;
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int x_12 = 0;
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int x_13 = 0;
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bool x_72_phi = false;
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int x_14_phi = 0;
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x_72_phi = false;
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while (true) {
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bool x_77 = false;
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bool x_77_phi = false;
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int x_13_phi = 0;
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bool x_87_phi = false;
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x_77_phi = x_72_phi;
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while (true) {
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x_77 = x_77_phi;
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const int x_10 = asint(x_8[0].x);
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const int x_11 = a.values[x_10];
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if ((x_11 == 1)) {
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x_70 = true;
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x_12 = 1;
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x_13_phi = 1;
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x_87_phi = true;
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break;
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}
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x_13_phi = 0;
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x_87_phi = x_77;
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break;
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{
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x_77_phi = false;
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}
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}
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x_13 = x_13_phi;
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const bool x_87 = x_87_phi;
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x_14_phi = x_13;
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if (x_87) {
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break;
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}
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x_70 = true;
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x_12 = 1;
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x_14_phi = 1;
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break;
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{
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x_72_phi = false;
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}
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}
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return x_14_phi;
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}
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