Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

77 lines
2.1 KiB
HLSL

static int x_GLF_global_loop_count = 0;
cbuffer cbuffer_x_7 : register(b1, space0) {
uint4 x_7[2];
};
cbuffer cbuffer_x_10 : register(b0, space0) {
uint4 x_10[3];
};
cbuffer cbuffer_x_12 : register(b2, space0) {
uint4 x_12[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float f = 0.0f;
int r = 0;
x_GLF_global_loop_count = 0;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_42 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
f = x_42;
const int x_44 = asint(x_10[1].x);
r = x_44;
while (true) {
const int x_49 = r;
const int x_51 = asint(x_10[2].x);
if ((x_49 < x_51)) {
} else {
break;
}
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
const float2 x_57 = asfloat(x_12[0].xy);
f = (f + ddx(x_57).y);
{
r = (r + 1);
}
}
while (true) {
if ((x_GLF_global_loop_count < 100)) {
} else {
break;
}
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_74 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
f = (f + x_74);
}
const float x_77 = f;
const float x_79 = asfloat(x_7[1].x);
if ((x_77 == x_79)) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_85 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_88 = asint(x_10[1].x);
const int x_91 = asint(x_10[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_94 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = float4(float(x_85), float(x_88), float(x_91), float(x_94));
} else {
const int x_98 = asint(x_10[1].x);
const float x_99 = float(x_98);
x_GLF_color = float4(x_99, x_99, x_99, x_99);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
}