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These work on scalar and vector of bool, and map to ast::BinaryOp::kOr and kAnd. Bug: tint:1043 Change-Id: I009edf8e43c21cb75ccfdcde1106ec177d2fe50e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59561 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: David Neto <dneto@google.com>
28 lines
804 B
HLSL
28 lines
804 B
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float2x2 m = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
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m = (transpose(float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f))) * (1.0f / 2.0f));
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const float2x2 x_33 = m;
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if ((all((x_33[0u] == float2x2(float2(0.5f, 1.5f), float2(1.0f, 2.0f))[0u])) & all((x_33[1u] == float2x2(float2(0.5f, 1.5f), float2(1.0f, 2.0f))[1u])))) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_2;
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}
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